28
+1
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Tank build for Yamato

This build will allow Yamato to fire her 18.1 Inch cannons every 20 seconds to bombard your enemies faster than they can bombard you (Spotter planes recommended for this build). At the same time, ensure survivability when heavily damaged.

September 7, 2020
recPL97pcJDDqc66T
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Yamato

Yamato

Modifications

Slot
Brawler
Reload time of battleship's main guns
-10%
Torpedo detectability range
+15%
Range of battleships main guns
-10%
Slot
Crisscross
Traverse speed of destroyer's guns
+3.2º/s
Traverse speed of cruiser and battleship guns
+1.2º/s
Slot
Firefighter
Damage Control Party reload time
-15%
Risk of catching fire
-15%
Damage Control Party duration
-40%
Slot
Master Mechanic
Repair Party reload time
-10%
Amount of HP recovered
+10%
Repair Party charges
+2
Slot
Will to Rebuild
Passive – Amount of HP recovered
+110%
Passive – Repair Party duration
-50%
Active – Rate of repair per second
+0.5% (3.5 km)
Active – Auto-repair when HP equal to or less than
20% (3.5 km)
Slot
1
Main Battery Mod. 2
Main battery traverse speed
+15%
Main battery reload time
+5%
Slot
2
Steering Gears Mod. 2
Rudder shift time
-20%
Slot
3
Target Acquisition System Mod. 1
Spotting range
+20%
Torpedo visibility range
+20%
Range of guaranteed acquisition of ships (RGA)
+50%
Slot
4
Main Battery Mod. 3
Main battery reload time
-12%
Main battery traverse speed
+13%
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Nobutake Kondo

Base Trait

Covert
Detectability of battleships
-6%

Skills

Brawler
Reload time of battleship's main guns
-10%
Torpedo detectability range
+15%
Range of battleships main guns
-10%
Crisscross
Traverse speed of destroyer's guns
+3.2º/s
Traverse speed of cruiser and battleship guns
+1.2º/s
Firefighter
Damage Control Party reload time
-15%
Risk of catching fire
-15%
Damage Control Party duration
-40%
Master Mechanic
Repair Party reload time
-10%
Amount of HP recovered
+10%
Repair Party charges
+2
Will to Rebuild
Passive – Amount of HP recovered
+110%
Passive – Repair Party duration
-50%
Active – Rate of repair per second
+0.5% (3.5 km)
Active – Auto-repair when HP equal to or less than
20% (3.5 km)
Main Battery Mod. 2
Main battery traverse speed
+15%
Main battery reload time
+5%
Steering Gears Mod. 2
Rudder shift time
-20%
Target Acquisition System Mod. 1
Spotting range
+20%
Torpedo visibility range
+20%
Range of guaranteed acquisition of ships (RGA)
+50%
Main Battery Mod. 3
Main battery reload time
-12%
Main battery traverse speed
+13%
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Results

Build Stats May Appear Incorrect
We're updating data handling to incorporate stat changes to have builds up to date. Thank you for your patience.
Max Salvo
-
RPM
Alpha Strike
DPM
Fire/Salvo Chance
Torp Reaction Time

Survivability

Hit Points
-
-

Armament

Main Battery
Firing Range
-
-
Reload Time
-
-
180º Turn Time
-
-
HE Max Damage
-
-
Fire Chance
-
-
AP Max Damage
-
-
Torpedoes
Reload Time
-
-
Max Damage
-
-
Detectability Range
-
-
Range
-
-
Speed
-
-
Secondary Battery 1
Firing Range
-
-
Reload Time
-
-
Max Damage
-
-
Fire Chance
-
-
Secondary Battery 2
Firing Range
-
-
Reload Time
-
-
Max Damage
-
-
Fire Chance
-
-

Maneuverability

Max Speed
-
-
Rudder Shift Time
-
-

Concealment

Sea
-
-
Air
-
-

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