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build for colorado

Es para meter citadelas y hundir

January 11, 2021
recPQdTe8y3LOgEAU
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VI

VI

Colorado

Colorado

Modifications

Slot
A Good Day's Work
Damage Control Party reload time
-8%
Slot
Arsonist
Cruiser's main gun HE shells damage
+10%
Chance of a fire being caused by the cruiser's HE shells
+10%
Incoming damage for cruisers
+10%
Slot
Battle Spirit
Maximum HP
+8%
Incoming damage to your battleship
-8%
Slot
Reaching Out XXL
Range of main guns
+4%
Slot
Evil Sparks
Armor penetration of HE shells of your destroyer
50%
Destroyer's main gun HE shells damage
40%
Slot
1
Main Battery Mod. 2
Main battery traverse speed
+15%
Main battery reload time
+5%
Slot
2
Propulsion Mod. 2
Time taking to reach full power when accelerating
-50%
Slot
3
Steering Gears Mod. 3
Rudder shift time
-40%
Steering gear repair time
-80%
Slot
4
Gun Fire Control System Mod. 2
Range of main guns
+5%
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William Sims

Base Trait

Built to Last
HP per ship tier
+400

Skills

A Good Day's Work
Damage Control Party reload time
-8%
Arsonist
Cruiser's main gun HE shells damage
+10%
Chance of a fire being caused by the cruiser's HE shells
+10%
Incoming damage for cruisers
+10%
Battle Spirit
Maximum HP
+8%
Incoming damage to your battleship
-8%
Reaching Out XXL
Range of main guns
+4%
Evil Sparks
Armor penetration of HE shells of your destroyer
50%
Destroyer's main gun HE shells damage
40%
Main Battery Mod. 2
Main battery traverse speed
+15%
Main battery reload time
+5%
Propulsion Mod. 2
Time taking to reach full power when accelerating
-50%
Steering Gears Mod. 3
Rudder shift time
-40%
Steering gear repair time
-80%
Gun Fire Control System Mod. 2
Range of main guns
+5%
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Results

Build Stats May Appear Incorrect
We're updating data handling to incorporate stat changes to have builds up to date. Thank you for your patience.
Max Salvo
-
RPM
Alpha Strike
DPM
Fire/Salvo Chance
Torp Reaction Time

Survivability

Hit Points
-
-

Armament

Main Battery
Firing Range
-
-
Reload Time
-
-
180º Turn Time
-
-
HE Max Damage
-
-
Fire Chance
-
-
AP Max Damage
-
-
Torpedoes
Reload Time
-
-
Max Damage
-
-
Detectability Range
-
-
Range
-
-
Speed
-
-
Secondary Battery 1
Firing Range
-
-
Reload Time
-
-
Max Damage
-
-
Fire Chance
-
-
Secondary Battery 2
Firing Range
-
-
Reload Time
-
-
Max Damage
-
-
Fire Chance
-
-

Maneuverability

Max Speed
-
-
Rudder Shift Time
-
-

Concealment

Sea
-
-
Air
-
-

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