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overflowing the cap with torps
Submitted by
Killerblood3al4
Killerblood3al4
torp, turn, torp, turn... clearly you want RPF to lead even better your torpedo walls
February 10, 2021
recPXzi5qxcUCNV2b
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VI
VI
Benham
Benham
Modifications
Slot
Contact Is Imminent
Torpedo speed
+4 kt
Slot
Look at Me Now
Sea detectability range
-6%
Slot
Twist n' Track
Traverse speed of destroyer's guns
+3.5º/s
Slot
Sheltered Arms
Risk of main battery becoming incapacitated
-100%
Risk of torpedo launchers becoming incapacitated
-100%
Slot
Unstoppable
Passive – Engine repair time
-15%
Active – Damage Control Party reload time
-50% (7.5 km)
Slot
1
Aiming Systems Mod. 1
Dispersion of main battery
-7%
Torpedo tubes traverse speed
+20%
Secondary Battery firing range
+5%
Dispersion of secondary battery
-5%
Slot
2
Propulsion Mod. 2
Time taking to reach full power when accelerating
-50%
Slot
3
Concealment Systems Mod. 1
Detectability range
-10%
Incoming fire dispersion
+5%
Slot
No Mod Selected
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Vincent Mordoff
Base Trait
Waste Not
Reload time of destroyer's main guns
-6%
Skills
Contact Is Imminent
Torpedo speed
+4 kt
Look at Me Now
Sea detectability range
-6%
Twist n' Track
Traverse speed of destroyer's guns
+3.5º/s
Sheltered Arms
Risk of main battery becoming incapacitated
-100%
Risk of torpedo launchers becoming incapacitated
-100%
Unstoppable
Passive – Engine repair time
-15%
Active – Damage Control Party reload time
-50% (7.5 km)
Aiming Systems Mod. 1
Dispersion of main battery
-7%
Torpedo tubes traverse speed
+20%
Secondary Battery firing range
+5%
Dispersion of secondary battery
-5%
Propulsion Mod. 2
Time taking to reach full power when accelerating
-50%
Concealment Systems Mod. 1
Detectability range
-10%
Incoming fire dispersion
+5%
No Mod Selected
Inspirations
Erich Bey
Shifty
Detectability of destroyers
-6%
AL Atago
Death from Below
Detectability of your torpedoes
-200 m
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Results
Build Stats May Appear Incorrect
We're updating data handling to incorporate stat changes to have builds up to date. Thank you for your patience.
Max Salvo
-
RPM
–
–
–
Alpha Strike
–
–
–
DPM
–
–
–
Fire/Salvo Chance
–
–
–
Torp Reaction Time
–
–
–
Survivability
Hit Points
-
-
Armament
Main Battery
Firing Range
-
-
Reload Time
-
-
180º Turn Time
-
-
HE Max Damage
-
-
Fire Chance
-
-
AP Max Damage
-
-
Torpedoes
Reload Time
-
-
Max Damage
-
-
Detectability Range
-
-
Range
-
-
Speed
-
-
Secondary Battery 1
Firing Range
-
-
Reload Time
-
-
Max Damage
-
-
Fire Chance
-
-
Secondary Battery 2
Firing Range
-
-
Reload Time
-
-
Max Damage
-
-
Fire Chance
-
-
Maneuverability
Max Speed
-
-
Rudder Shift Time
-
-
Concealment
Sea
-
-
Air
-
-
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