7
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-KK- Nelson Toughest Brawler

*Game knowledge required: High* PROs:Powerfull HE with high fire chance and very good reload time,huge capability of mitigating damges trought out the repait kit,she has all front turrets excelent for a bow tanking postion while shooting. CONs:Low range guns, weak hull easly you will receive massive damages,guns with low penetration power, slow engines. Playstyle:This ship requires a bit of support expecially for the lack of guns range,but once in range you will provide a great pressing and stressfull fire power for the enemy. Never push alone,always ships's bow towards the enemy and God Save the Queen.

December 2, 2020
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VI

VI

Nelson

Nelson

Modifications

Slot
Brawler
Reload time of battleship's main guns
-10%
Torpedo detectability range
+15%
Range of battleships main guns
-10%
Slot
Big Seven
Battleship's main gun AP shells damage
+16%
Battleships main gun HE shell damage
+16%
Armor penetration of your battleship's shells
-15%
Slot
Marksmanship
Dispersion of main battery
-10%
Rudder shift time
+10%
Slot
Master Mechanic
Repair Party reload time
-10%
Amount of HP recovered
+10%
Repair Party charges
+2
Slot
Running with Scissors
Passive – Rudder shift time
-10%
Passive – Traverse speed of battleship's guns
+1.6º/s
Passive – Dispersion of main battery
+10%
Active – Battleship's main gun damage
+15% (7.5 km)
Slot
1
Aiming Systems Mod. 1
Dispersion of main battery
-7%
Torpedo tubes traverse speed
+20%
Secondary Battery firing range
+5%
Dispersion of secondary battery
-5%
Slot
2
Propulsion Mod. 2
Time taking to reach full power when accelerating
-50%
Slot
3
Target Acquisition System Mod. 1
Spotting range
+20%
Torpedo visibility range
+20%
Range of guaranteed acquisition of ships (RGA)
+50%
Slot
No Mod Selected
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AL Nelson

Base Trait

Like a Rock
Incoming damage to your battleship
-6%

Skills

Brawler
Reload time of battleship's main guns
-10%
Torpedo detectability range
+15%
Range of battleships main guns
-10%
Big Seven
Battleship's main gun AP shells damage
+16%
Battleships main gun HE shell damage
+16%
Armor penetration of your battleship's shells
-15%
Marksmanship
Dispersion of main battery
-10%
Rudder shift time
+10%
Master Mechanic
Repair Party reload time
-10%
Amount of HP recovered
+10%
Repair Party charges
+2
Running with Scissors
Passive – Rudder shift time
-10%
Passive – Traverse speed of battleship's guns
+1.6º/s
Passive – Dispersion of main battery
+10%
Active – Battleship's main gun damage
+15% (7.5 km)
Aiming Systems Mod. 1
Dispersion of main battery
-7%
Torpedo tubes traverse speed
+20%
Secondary Battery firing range
+5%
Dispersion of secondary battery
-5%
Propulsion Mod. 2
Time taking to reach full power when accelerating
-50%
Target Acquisition System Mod. 1
Spotting range
+20%
Torpedo visibility range
+20%
Range of guaranteed acquisition of ships (RGA)
+50%
No Mod Selected
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Results

Build Stats May Appear Incorrect
We're updating data handling to incorporate stat changes to have builds up to date. Thank you for your patience.
Max Salvo
-
RPM
Alpha Strike
DPM
Fire/Salvo Chance
Torp Reaction Time

Survivability

Hit Points
-
-

Armament

Main Battery
Firing Range
-
-
Reload Time
-
-
180º Turn Time
-
-
HE Max Damage
-
-
Fire Chance
-
-
AP Max Damage
-
-
Torpedoes
Reload Time
-
-
Max Damage
-
-
Detectability Range
-
-
Range
-
-
Speed
-
-
Secondary Battery 1
Firing Range
-
-
Reload Time
-
-
Max Damage
-
-
Fire Chance
-
-
Secondary Battery 2
Firing Range
-
-
Reload Time
-
-
Max Damage
-
-
Fire Chance
-
-

Maneuverability

Max Speed
-
-
Rudder Shift Time
-
-

Concealment

Sea
-
-
Air
-
-

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