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-KK- Z-23 Torpedoes boat "The Liquidator"

*Game knowledge required: High* Playstyle: spam your torpedoes, keeping in mind to have decent guns, hide and fight among the island and bases, fight in open sea only if no H. destroyers around.

November 30, 2020
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VII

VII

Z-23

Z-23

Modifications

Slot
Mosquito Brutes
Detectability of your torpedoes
-150 m
Torpedo launchers reload time
-30%
Torpedo damage
-40%
Slot
Fragile Threat
Detectability of destroyers
-10%
Maximum HP
-10%
Slot
Back in Stock
Torpedo launchers reload time
-8%
Slot
Destroy or be Destroyed
Maximum destroyer speed
+7%
Shell grouping of destroyer's main guns
-10%
Slot
Unstoppable
Passive – Engine repair time
-15%
Active – Damage Control Party reload time
-50% (7.5 km)
Slot
1
Aiming Systems Mod. 1
Dispersion of main battery
-7%
Torpedo tubes traverse speed
+20%
Secondary Battery firing range
+5%
Dispersion of secondary battery
-5%
Slot
2
Propulsion Mod. 2
Time taking to reach full power when accelerating
-50%
Slot
3
Concealment Systems Mod. 1
Detectability range
-10%
Incoming fire dispersion
+5%
Slot
4
Torpedo Launchers Mod. 3
Torpedo tubes reload
-15%
Risk of torpedo tubes becoming incapacitated
+50%
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Blue Furiora

Base Trait

Ridin' on the Wind
Maximum destroyer speed
+5%

Skills

Mosquito Brutes
Detectability of your torpedoes
-150 m
Torpedo launchers reload time
-30%
Torpedo damage
-40%
Fragile Threat
Detectability of destroyers
-10%
Maximum HP
-10%
Back in Stock
Torpedo launchers reload time
-8%
Destroy or be Destroyed
Maximum destroyer speed
+7%
Shell grouping of destroyer's main guns
-10%
Unstoppable
Passive – Engine repair time
-15%
Active – Damage Control Party reload time
-50% (7.5 km)
Aiming Systems Mod. 1
Dispersion of main battery
-7%
Torpedo tubes traverse speed
+20%
Secondary Battery firing range
+5%
Dispersion of secondary battery
-5%
Propulsion Mod. 2
Time taking to reach full power when accelerating
-50%
Concealment Systems Mod. 1
Detectability range
-10%
Incoming fire dispersion
+5%
Torpedo Launchers Mod. 3
Torpedo tubes reload
-15%
Risk of torpedo tubes becoming incapacitated
+50%
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Results

Build Stats May Appear Incorrect
We're updating data handling to incorporate stat changes to have builds up to date. Thank you for your patience.
Max Salvo
-
RPM
Alpha Strike
DPM
Fire/Salvo Chance
Torp Reaction Time

Survivability

Hit Points
-
-

Armament

Main Battery
Firing Range
-
-
Reload Time
-
-
180º Turn Time
-
-
HE Max Damage
-
-
Fire Chance
-
-
AP Max Damage
-
-
Torpedoes
Reload Time
-
-
Max Damage
-
-
Detectability Range
-
-
Range
-
-
Speed
-
-
Secondary Battery 1
Firing Range
-
-
Reload Time
-
-
Max Damage
-
-
Fire Chance
-
-
Secondary Battery 2
Firing Range
-
-
Reload Time
-
-
Max Damage
-
-
Fire Chance
-
-

Maneuverability

Max Speed
-
-
Rudder Shift Time
-
-

Concealment

Sea
-
-
Air
-
-

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