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Gunboat
Submitted by
jack16dom31
Main gun range and survivability
September 7, 2020
recQtiNd8JsfM31GO
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VI
VI
Cossack
Cossack
Modifications
Slot
Quick Fix
Incoming splash damage
-8%
Slot
Look at Me Now
Sea detectability range
-6%
Slot
Glass Cannon
Shell grouping of destroyer's main guns
+12%
Dispersion of main battery
-5%
Maximum HP
-5%
Slot
Sidestep
Range of destroyer's main guns
+12%
Incoming fire dispersion
+5%
Rudder shift time
+10%
Slot
Unstoppable
Passive – Engine repair time
-15%
Active – Damage Control Party reload time
-50% (7.5 km)
Slot
1
Aiming Systems Mod. 1
Dispersion of main battery
-7%
Torpedo tubes traverse speed
+20%
Secondary Battery firing range
+5%
Dispersion of secondary battery
-5%
Slot
2
Propulsion Mod. 2
Time taking to reach full power when accelerating
-50%
Slot
3
Concealment Systems Mod. 1
Detectability range
-10%
Incoming fire dispersion
+5%
Slot
No Mod Selected
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Phillip Vian
Base Trait
Casual Avoidance
Incoming fire dispersion
+4%
Skills
Quick Fix
Incoming splash damage
-8%
Look at Me Now
Sea detectability range
-6%
Glass Cannon
Shell grouping of destroyer's main guns
+12%
Dispersion of main battery
-5%
Maximum HP
-5%
Sidestep
Range of destroyer's main guns
+12%
Incoming fire dispersion
+5%
Rudder shift time
+10%
Unstoppable
Passive – Engine repair time
-15%
Active – Damage Control Party reload time
-50% (7.5 km)
Aiming Systems Mod. 1
Dispersion of main battery
-7%
Torpedo tubes traverse speed
+20%
Secondary Battery firing range
+5%
Dispersion of secondary battery
-5%
Propulsion Mod. 2
Time taking to reach full power when accelerating
-50%
Concealment Systems Mod. 1
Detectability range
-10%
Incoming fire dispersion
+5%
No Mod Selected
Inspirations
William Sims
Built to Last
HP per ship tier
+400
Erich Bey
Shifty
Detectability of destroyers
-6%
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Results
Build Stats May Appear Incorrect
We're updating data handling to incorporate stat changes to have builds up to date. Thank you for your patience.
Max Salvo
-
RPM
–
–
–
Alpha Strike
–
–
–
DPM
–
–
–
Fire/Salvo Chance
–
–
–
Torp Reaction Time
–
–
–
Survivability
Hit Points
-
-
Armament
Main Battery
Firing Range
-
-
Reload Time
-
-
180º Turn Time
-
-
HE Max Damage
-
-
Fire Chance
-
-
AP Max Damage
-
-
Torpedoes
Reload Time
-
-
Max Damage
-
-
Detectability Range
-
-
Range
-
-
Speed
-
-
Secondary Battery 1
Firing Range
-
-
Reload Time
-
-
Max Damage
-
-
Fire Chance
-
-
Secondary Battery 2
Firing Range
-
-
Reload Time
-
-
Max Damage
-
-
Fire Chance
-
-
Maneuverability
Max Speed
-
-
Rudder Shift Time
-
-
Concealment
Sea
-
-
Air
-
-
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jack16dom31
See Build Details