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Generalist Cruiser Build

This build is used as a way to enhance the survivability and utility of German cruisers.

September 7, 2020
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V

V

Graf Spee

Graf Spee

Modifications

Slot
Ingenious
Incoming splash damage
-7%
Traverse speed of cruiser's guns
+1.8º/s
Slot
Full Speed Ahead
Maximum cruiser speed
+5%
Rudder shift time
-10%
Slot
Sponge
Incoming damage for cruisers
-5%
Armaments HP
+15%
Armaments repair time
-15%
Slot
Acoustic Chamber
Sonar reload time
-25%
Sonar duration
+5%
Sonar charges
+1
Slot
Fully Packed
Passive – Consumable charges
+1
Passive – Reload time of consumables
-5%
Active – Reload time of all consumables
-30% (3.5 km)
Slot
1
Main Battery Mod. 2
Main battery traverse speed
+15%
Main battery reload time
+5%
Slot
2
Damage Control System Mod. 2
Fire duration
-15%
Flood duration
-15%
Slot
No Mod Selected
Slot
No Mod Selected
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Günther Lütjens

Base Trait

Gimlet
Cruiser's main gun AP shells damage
+5%

Skills

Ingenious
Incoming splash damage
-7%
Traverse speed of cruiser's guns
+1.8º/s
Full Speed Ahead
Maximum cruiser speed
+5%
Rudder shift time
-10%
Sponge
Incoming damage for cruisers
-5%
Armaments HP
+15%
Armaments repair time
-15%
Acoustic Chamber
Sonar reload time
-25%
Sonar duration
+5%
Sonar charges
+1
Fully Packed
Passive – Consumable charges
+1
Passive – Reload time of consumables
-5%
Active – Reload time of all consumables
-30% (3.5 km)
Main Battery Mod. 2
Main battery traverse speed
+15%
Main battery reload time
+5%
Damage Control System Mod. 2
Fire duration
-15%
Flood duration
-15%
No Mod Selected
No Mod Selected
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Results

Build Stats May Appear Incorrect
We're updating data handling to incorporate stat changes to have builds up to date. Thank you for your patience.
Max Salvo
-
RPM
Alpha Strike
DPM
Fire/Salvo Chance
Torp Reaction Time

Survivability

Hit Points
-
-

Armament

Main Battery
Firing Range
-
-
Reload Time
-
-
180º Turn Time
-
-
HE Max Damage
-
-
Fire Chance
-
-
AP Max Damage
-
-
Torpedoes
Reload Time
-
-
Max Damage
-
-
Detectability Range
-
-
Range
-
-
Speed
-
-
Secondary Battery 1
Firing Range
-
-
Reload Time
-
-
Max Damage
-
-
Fire Chance
-
-
Secondary Battery 2
Firing Range
-
-
Reload Time
-
-
Max Damage
-
-
Fire Chance
-
-

Maneuverability

Max Speed
-
-
Rudder Shift Time
-
-

Concealment

Sea
-
-
Air
-
-

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