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Murder zone junior

Jun 3, 2022
Brawler
Recently Added

Build Information

Builder
Pains
wargaming
Wargaming Staff
Xbox
Sweden
Builds Created
2
Upvotes Received
2
Personal Rating
1050
Rating Label
Above Average
Builder
Pains
Non-Member
Build Notes

Same kind of build as my secondary gun Brawler Bismarck but at Tier 3 😜.
But where my Bismarck's secondarys range are at 11km, Nassau atm "only has 7.3km. and where Bismark had 14 dubble turrets Nassau had 28 singles, (4 88mm, 12 more 88mm and 12 150mm guns. ( The 88's only difference is the version number c/06 vs c/13 but they have exactly the same stats.. visible to us at the least).
Only slightly higher reload then Bismark too: 3.6, 3.6 and 7.7s where Bismark had 3s and 6.8s. Abit lower HE shell dmg naturally. But I just saw now that the 12 150mm guns actually only fires AP rounds. Meaning a much lower chans to set fires then Big brother, but where Bismarks 6x2 150mm HE shots do maximum 1.700 dmg, Nassaus 12 150mm AP rounds do up to 3.700dmg which oddly enough is only 700 lower then the HE rounds from Bismarck's 4x2 380mm main guns. Although their fire chans is big at 34% + 5 and 8% from her 105mm's and 150s.
Meanwhile Nassou's Main guns only has 19% chanse and her 16 secondary using HE had 4%. But that doesn't matter at all. Nassou is a very agile ship and with her 23.5kn speed she surely is faster then most other battleships around her lvl. Add ro that
That she had armor belt not only around the Citadel parts, but also on the sides of both the fore and aft section. And an even thicker belt inside seperating the fore and aft sections from the middle and the citadel. It's Probably my favorite ship to play. I almost only have to steer towards the enemy aiming for the middle of their group, and while I don't always survive, I seldom get less then 3 kill/game. Most destroyers at those tiers had a lower or similar range on their torpedoes as the range on my secondarys. So every time I spot a DD closer than 7.3km, that DD usually dies 30-40s later. It feels even more effective then the Tier 7 Bismarck.. but that's probably the Tier difference. Cruisers doesn't fare much better even though they last a bit longer. But Nassaus 12x1 150mm secondarys firing AP instead of HE is a huge boon against cruisers as that caliber is enough for penetrating any cruisers I've seen at least (depending ofc on angle and armor layout) but they are likely not to big to be useless vs DD's either. (I have to look up the numbers for over-penetration again).
A downside perhaps is that her 6x2 Min guns only are 283mm like the Tier 6 Scharnhorst, And where Scharnhorst with 20s has the lowest stock reload of all battleships in the game, my Nassou using the "Main battery mod. 3" in her 4th upgrade slot has 19.5s. so the low caliber shouldn't and have never been a hinderence either.

Sometimes it's simply fun entering a game with an overpowered ship that never lets you down. And btw, 80% or more of when I'm killed in her it's always by torpedoes. It's a weak point despite her agility, as she only has 13% torpedo dmg reduction along with weak armor vs torpedoes. Where she in reality was one of the 1st designed with torpedo protection armor below water etc.

To conclude: Fun!

Ship
III
Nassau
III
Nassau
Nassau

The lead ship in the first series of dreadnaught battleships of the Imperial German Navy. This battleship was notable for reliable armor, good torpedo protection, and a powerful secondary battery. She carried 283 mm guns that in many aspects almost matched larger-caliber gun systems adopted by other navies of the world.

View Ship
Slot 1
Slot 2
Slot 3
Slot 4
Commander
Henry J. Hide
Wrenchman extraordinaire
Increase your ship's hit points.
View Commander
Close Button
Robert Jaujard
Borer
Increase your battleship's AP shell penetration.
Inspiration 1
Close Button
Franz von Hipper
Elbowroom
Increase secondary battery range.
Inspiration 2

Build Statistics

Modifications
Secondary Battery Mod. 2
+20%
Secondary battery firing range
-20%
Dispersion of secondary battery
Propulsion Mod. 2
-50%
Time taking to reach full power when accelerating
Target Acquisition System Mod. 1
+20%
Spotting range
+20%
Torpedo visibility range
+50%
Range of guaranteed acquisition of ships (RGA)
Main Battery Mod. 3
-12%
Main battery reload time
+13%
Main battery traverse speed
Skills
Flammable Cannonier
+8%
Range of battleship's main guns
+5%
Shell grouping of battleship's main guns
+13%
Risk of catching fire
Porcupine
+12%
Range of secondary guns
+15%
Shell grouping of secondary battery
-18%
Dispersion of secondary battery
Marksmanship
-10%
Dispersion of main battery
+10%
Rudder shift time
Properly Meticulous
-15%
Secondary battery reload time
+35%
Duration of Enhanced Secondary Targeting
Running with Scissors
-10%
Passive – Rudder shift time
+1.6º/s
Passive – Traverse speed of battleship's guns
+5%
Passive – Dispersion of main battery
+15% (7.5 km)
Active – Battleship's main gun damage
Base Traits
Wrenchman extraordinaire
+6%
Maximum HP
Borer
+6%
Battleship's AP shells penetration multiplier
Elbowroom
+15%
Range of secondary guns
+5%
Shell grouping of secondary armament
Camoflauge
Type 4
-4.5%
Detectability range
+4.5%
Incoming fire dispersion
Statistics
Survivability
Metric
Stock
Build
Diff
Hitpoints
Armor
Torpedo Reduction
Armament
Main Battery
Firing Range
Reload Time
Traverse Speed
180º Turn Speed
High Explosive Shell
Max Damage
Alpha Strike
DPM
Fire Chance
Fires Per Minute
Armor Piercing Shell
Max Damage
Alpha Strike
AP DPM
Secondary Battery
Firing Range
Reload Time
Max Damage
Fire Chance
Reload Time
Max Damage
Fire Chance
Torpedoes
Firing Range
Reload Time
Max Damage
Detectability Range
Torpedo Speed
Reaction Time
Anti-Aircraft Armament
Max Range
Max DPS
DPS
Range
DPS
Range
DPS
Range
DPS
Range
Maneuverability
Max Speed
Turning Circle
Rudder Shift Time
Concealment
Sea Detectability
Air Detectability
Smoke Firing