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Bismarck beast
Submitted by
Grometxx
Grometxx
Perfekte Mischung an entzundlichkeit von Main und Sec.
February 26, 2021
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VII
VII
Bismarck
Bismarck
Modifications
Slot
Observant Rage
Reload time of destroyer's main guns
-8%
Torpedo detectability range
+15%
Rudder shift time
+10%
Slot
Mortar
Destroyer's main gun AP shells damage
+10%
Destroyers main gun HE shells damage
+10%
Detectability of destroyers
+10%
Slot
Battle Spirit
Maximum HP
+8%
Incoming damage to your battleship
-8%
Slot
Reaching Out XXL
Range of main guns
+4%
Slot
Will to Rebuild
Passive – Amount of HP recovered
+110%
Passive – Repair Party duration
-50%
Active – Rate of repair per second
+0.5% (3.5 km)
Active – Auto-repair when HP equal to or less than
20% (3.5 km)
Slot
1
Aiming Systems Mod. 1
Dispersion of main battery
-7%
Torpedo tubes traverse speed
+20%
Secondary Battery firing range
+5%
Dispersion of secondary battery
-5%
Slot
2
Propulsion Mod. 2
Time taking to reach full power when accelerating
-50%
Slot
3
Target Acquisition System Mod. 1
Spotting range
+20%
Torpedo visibility range
+20%
Range of guaranteed acquisition of ships (RGA)
+50%
Slot
4
Secondary Battery Mod. 3
Secondary battery reload time
-20%
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Megatron
Base Trait
Cyber Lens
Range of battleship's main guns
+6%
Skills
Observant Rage
Reload time of destroyer's main guns
-8%
Torpedo detectability range
+15%
Rudder shift time
+10%
Mortar
Destroyer's main gun AP shells damage
+10%
Destroyers main gun HE shells damage
+10%
Detectability of destroyers
+10%
Battle Spirit
Maximum HP
+8%
Incoming damage to your battleship
-8%
Reaching Out XXL
Range of main guns
+4%
Will to Rebuild
Passive – Amount of HP recovered
+110%
Passive – Repair Party duration
-50%
Active – Rate of repair per second
+0.5% (3.5 km)
Active – Auto-repair when HP equal to or less than
20% (3.5 km)
Aiming Systems Mod. 1
Dispersion of main battery
-7%
Torpedo tubes traverse speed
+20%
Secondary Battery firing range
+5%
Dispersion of secondary battery
-5%
Propulsion Mod. 2
Time taking to reach full power when accelerating
-50%
Target Acquisition System Mod. 1
Spotting range
+20%
Torpedo visibility range
+20%
Range of guaranteed acquisition of ships (RGA)
+50%
Secondary Battery Mod. 3
Secondary battery reload time
-20%
Inspirations
Abraham V. Hellsinger
Exhaust fumes
Smoke screen radius
+20%
Abraham V. Hellsinger
Exhaust fumes
Smoke screen radius
+20%
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Results
Build Stats May Appear Incorrect
We're updating data handling to incorporate stat changes to have builds up to date. Thank you for your patience.
Max Salvo
-
RPM
–
–
–
Alpha Strike
–
–
–
DPM
–
–
–
Fire/Salvo Chance
–
–
–
Torp Reaction Time
–
–
–
Survivability
Hit Points
-
-
Armament
Main Battery
Firing Range
-
-
Reload Time
-
-
180º Turn Time
-
-
HE Max Damage
-
-
Fire Chance
-
-
AP Max Damage
-
-
Torpedoes
Reload Time
-
-
Max Damage
-
-
Detectability Range
-
-
Range
-
-
Speed
-
-
Secondary Battery 1
Firing Range
-
-
Reload Time
-
-
Max Damage
-
-
Fire Chance
-
-
Secondary Battery 2
Firing Range
-
-
Reload Time
-
-
Max Damage
-
-
Fire Chance
-
-
Maneuverability
Max Speed
-
-
Rudder Shift Time
-
-
Concealment
Sea
-
-
Air
-
-
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