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Atlanta by gmrbudde

Aug 29, 2021
Meme
Recently Added

Build Information

Builder
gmrbudde
Build Notes

Fire! More fire! Unrelenting fire until they flee or sink! I'm gmrbudde and this is my Atlanta.

Fire! More fire! Unrelenting fire until they flee or sink! I'm gmrbudde and this is my Atlanta.

Ship
VI
Atlanta
VI
Atlanta
Atlanta

A relatively small ship for her type featuring powerful AA armament and designed for use in joint operations with destroyers. The ship carried torpedo tubes and numerous dual-purpose rapid-fire artillery.

View Ship
Slot 1
Slot 2
Slot 3
Slot 4
Commander
Norman Scott
Directed Impact
Increase the shell grouping of your cruiser's main guns.
View Commander
Close Button
Andre Roux
Grenadier
Increase your cruiser's HE shell damage
Inspiration 1
Close Button
Luigi Sansonetti
Aegis
Reduce incoming damage to your cruiser.
Inspiration 2

Build Statistics

Modifications
Aiming Systems Mod. 1
-7%
Dispersion of main battery
+20%
Torpedo tubes traverse speed
+5%
Secondary Battery firing range
-5%
Dispersion of secondary battery
Propulsion Mod. 2
-50%
Time taking to reach full power when accelerating
Concealment Systems Mod. 1
-10%
Detectability range
+5%
Incoming fire dispersion
No Mod Selected
Skills
Burn It Down XXL
+2%
Chance of a fire being caused by HE shells
Igniter
+3%
Chance of a fire being caused by the cruiser's HE shells
Armed and Ready
+4.5%
Incoming fire dispersion
Fixated
+5%
Shell grouping of cruiser's main guns
-5%
Dispersion of main battery
Refill Station
-10%
Passive – Reload time of your cruiser's main guns
+10% (3.5 km)
Active – Range of cruiser's main guns
Base Traits
Directed Impact
+5%
Shell grouping of cruiser's main guns
Grenadier
+5%
Cruiser's main gun HE shells damage
Aegis
-6%
Incoming damage for cruisers
Camoflauge
Type 4
-4.5%
Detectability range
+4.5%
Incoming fire dispersion
Statistics
Survivability
Metric
Stock
Build
Diff
Hitpoints
Armor
Torpedo Reduction
Armament
Main Battery
Firing Range
Reload Time
Traverse Speed
180º Turn Speed
High Explosive Shell
Max Damage
Alpha Strike
DPM
Fire Chance
Fires Per Minute
Armor Piercing Shell
Max Damage
Alpha Strike
AP DPM
Secondary Battery
Firing Range
Reload Time
Max Damage
Fire Chance
Reload Time
Max Damage
Fire Chance
Torpedoes
Firing Range
Reload Time
Max Damage
Detectability Range
Torpedo Speed
Reaction Time
Anti-Aircraft Armament
Max Range
Max DPS
DPS
Range
DPS
Range
DPS
Range
DPS
Range
Maneuverability
Max Speed
Turning Circle
Rudder Shift Time
Concealment
Sea Detectability
Air Detectability
Smoke Firing