All-Rounder Build
4
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BURNberg

The ship I'm choosing for everything regarding tier V if I don't have Budyonny available. Best cruiser on paper and still great even in battle effectiveness, nurnberg can earn you impressive damage games with ease if you play her correctly, thanks to 9 shells tossed out every 5.1s, HE also penning 37mm of armor and having 65% salvo fire chance so you can melt everything with alpha damage+DoT even without EoP unlike others; AP have great damage too, but be careful has the penetration is rather lackluster; she also has 2 turrets in the back which make her an amazing ship for kiting. One thing tho, the citadel is quite big, the turtleback is also completely overmatchable from every angle which leads to citadels on parts you wouldn't normally take crits (this is the major reason why I think Budyonny>Nurnberg apart from radar).

June 17, 2021
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Nürnberg

V

V

Nürnberg

Nürnberg

Modifications

Slot
1
Aiming Systems Mod. 1
Aiming Systems Mod. 1
Dispersion of main battery
-7%
Torpedo tubes traverse speed
+20%
Secondary Battery firing range
+5%
Dispersion of secondary battery
-5%
Slot
2
Propulsion Mod. 2
Propulsion Mod. 2
Time taking to reach full power when accelerating
-50%
Slot
5
No Mod Selected
No Mod Selected
Slot
5
No Mod Selected
No Mod Selected

Latest Nürnberg Builds

max range Nurnberg
Beyond Range
Igniter
Punch Through
Fixated
Refill Station
See Build Details
Nürnberg Nightmare
Beyond Range
Ghost
Punch Through
Fixated
Refill Station
See Build Details
Nürnberg (Hunter)
Ingenious
Before It's Too Late
Velocious
Acoustic Chamber
Fully Packed
See Build Details
Nurnberg range and kite
Beyond Range
Ghost
Punch Through
Fixated
Refill Station
See Build Details
Karl von Müller

Karl von Müller

Base Trait

Hearty
Maximum cruiser speed
+5%

Skills

Beyond Range
Beyond Range
Range of cruiser's main guns
+10%
Igniter
Igniter
Chance of a fire being caused by the cruiser's HE shells
+3%
Punch Through
Punch Through
Cruiser's main gun AP shells damage
+10%
Cruiser's AP shells penetration multiplier
+6%
Fixated
Fixated
Shell grouping of cruiser's main guns
+5%
Dispersion of main battery
-5%
Refill Station
Refill Station
Passive – Reload time of your cruiser's main guns
-10%
Active – Range of cruiser's main guns
+10% (3.5 km)

Inspirations

Results

Max Salvo
-
RPM
HE Alpha Strike
HE DPM
AP Alpha Strike
AP DPM
Fire/Salvo Chance
Torp Reaction Time

Survivability

Hit Points
-
-
-
Armor
-
-
-
Torpedo Reduction
-
-
-

Aircraft

Torpedo Bombers
Hitpoints
-
-
-
Cruise Speed
-
-
-
Max Speed
-
-
-
Attack Unit
-
-
-
Squadron Size
-
-
-
Detectability Range
-
-
-
Deck Size
-
-
-
Restoration Time
-
-
-
Torpedo Damage
-
-
-
Torpedo Speed
-
-
-
Torpedo Range
-
-
-
Dive Bombers
Hitpoints
-
-
-
Cruise Speed
-
-
-
Max Speed
-
-
-
Attack Unit
-
-
-
Squadron Size
-
-
-
Detectability Range
-
-
-
Deck Size
-
-
-
Restoration Time
-
-
-
Bomb Damage
-
-
-
Fire Chance
-
-
-

Armament

Main Battery
Firing Range
-
-
-
Reload Time
-
-
-
Traverse Speed
-
-
-
HE Shell Damage
-
-
-
HE Fire Chance
-
-
-
AP Shell Damage
-
-
-
Torpedoes
Reload Time
-
-
-
Max Damage
-
-
-
Detectability Range
-
-
-
Firing Range
-
-
-
Speed
-
-
-
Secondary Battery 1
Firing Range
-
-
-
Reload Time
-
-
-
Max Damage
-
-
-
Fire Chance
-
-
-
Secondary Battery 2
Firing Range
-
-
-
Reload Time
-
-
-
Max Damage
-
-
-
Fire Chance
-
-
-

Anti-Aircraft Armament

Set 1
Range
-
-
-
DPS
-
-
-
Set 2
Range
-
-
-
DPS
-
-
-
Set 3
Range
-
-
-
DPS
-
-
-
Set 4
Range
-
-
-
DPS
-
-
-

Maneuverability

Max Speed
-
-
-
Turning Circle
-
-
-
Rudder Shift
-
-
-

Concealment

Sea
-
-
-
Air
-
-
-
Smoke Firing
-
-
-