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C'mon, hit me!

Sep 7, 2021
Agile
Recently Added

Build Information

Builder
RoyalCanuck
wargaming
Wargaming Staff
Xbox
Canada
Builds Created
8
Upvotes Received
10
Personal Rating
Rating Label
Builder
RoyalCanuck
Non-Member
Build Notes

Stop trying to hit me and hit me!

Stop trying to hit me and hit me!

Ship
VII
Wichita
VII
Wichita
Wichita

A heavy cruiser that inherited architecture and arrangement from the Brooklyn-class light cruisers. Unlike ships of the previous class, Wichita had a new design of the main battery turrets which provided a higher firing accuracy. In addition, she had heavier armor and carried more advanced dual-purpose guns.

View Ship
Slot 1
Slot 2
Slot 3
Slot 4
Commander
Thomas Kinkaid
Auditory Stimulus
Reduce Sonar consumable reload time.
View Commander
Close Button
AL Baltimore
Adaptive Tactics
Improve your ship's steering.
Inspiration 1
Close Button
Karl von Muller
Hearty
Increase maximum speed of your cruiser.
Inspiration 2

Build Statistics

Modifications
Aiming Systems Mod. 1
-7%
Dispersion of main battery
+20%
Torpedo tubes traverse speed
+5%
Secondary Battery firing range
-5%
Dispersion of secondary battery
Steering Gears Mod. 2
-20%
Rudder shift time
Steering Gears Mod. 3
-40%
Rudder shift time
-80%
Steering gear repair time
Main Battery Mod. 3
-12%
Main battery reload time
+13%
Main battery traverse speed
Skills
Ingenious
-7%
Incoming splash damage
+1.6º/s
Traverse speed of cruiser's guns
Full Speed Ahead
+5%
Maximum cruiser speed
-10%
Rudder shift time
Velocious
+5%
Maximum movement speed
Steer Clear
-7%
Rudder shift time
-7%
Steering gear repair time
Fully Packed
+1
Passive – Consumable charges
-5%
Passive – Reload time of consumables
-30% (3.5 km)
Active – Reload time of all consumables
Base Traits
Auditory Stimulus
-6%
Sonar reload time
Adaptive Tactics
-6%
Rudder shift time
Hearty
+5%
Maximum cruiser speed
Camoflauge
Type 4
-4.5%
Detectability range
+4.5%
Incoming fire dispersion
Statistics
Survivability
Metric
Stock
Build
Diff
Hitpoints
Armor
Torpedo Reduction
Armament
Main Battery
Firing Range
Reload Time
Traverse Speed
180º Turn Speed
High Explosive Shell
Max Damage
Alpha Strike
DPM
Fire Chance
Fires Per Minute
Armor Piercing Shell
Max Damage
Alpha Strike
AP DPM
Secondary Battery
Firing Range
Reload Time
Max Damage
Fire Chance
Reload Time
Max Damage
Fire Chance
Torpedoes
Firing Range
Reload Time
Max Damage
Detectability Range
Torpedo Speed
Reaction Time
Anti-Aircraft Armament
Max Range
Max DPS
DPS
Range
DPS
Range
DPS
Range
DPS
Range
Maneuverability
Max Speed
Turning Circle
Rudder Shift Time
Concealment
Sea Detectability
Air Detectability
Smoke Firing