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Burn the Capitalist Pigs, Comrade Shchors!

Dec 16, 2020
Recently Added

Build Information

Builder
Jetflash6999
wargaming
Wargaming Staff
Builds Created
3
Upvotes Received
15
Personal Rating
Rating Label
Builder
Non-Member
Build Notes

Burn enemies from long range, torpedoes for emergencies only. AP on broadside cruisers as necessary. Fire and disappear.

Ship
VI
Shchors
VI
Shchors
Shchors

This ship was designed as a light "squadron escorting" cruiser (Project 28). She boasted high speed and powerful artillery but her armor protection was inferior that of her foreign contemporaries.

View Ship
Slot 1
Slot 2
Slot 3
Slot 4
Commander
Nikolai Kuznetsov
Follow the Sun
Increase main battery range of your cruiser.
View Commander
Close Button
Norman Scott
Directed Impact
Increase the shell grouping of your cruiser's main guns.
Inspiration 1
Close Button
Andre Lemmonier
Window of Opportunity
Reduce the duration of increased detectability of your cruiser after firing the main guns.
Inspiration 2

Build Statistics

Modifications
Aiming Systems Mod. 1
-7%
Dispersion of main battery
+20%
Torpedo tubes traverse speed
+5%
Secondary Battery firing range
-5%
Dispersion of secondary battery
Propulsion Mod. 2
-50%
Time taking to reach full power when accelerating
Steering Gears Mod. 3
-40%
Rudder shift time
-80%
Steering gear repair time
No Mod Selected
Skills
Beyond Range
+10%
Range of cruiser's main guns
Igniter
+3%
Chance of a fire being caused by the cruiser's HE shells
Velocious
+5%
Maximum movement speed
Fixated
+5%
Shell grouping of cruiser's main guns
-5%
Dispersion of main battery
Equilibrium of Power
+30%
Passive – Armor penetration of HE shells of your cruiser
-10%
Passive – Cruiser's main gun HE shell damage
-50%
Passive – Chance of a fire being caused by the cruiser's HE shells
Base Traits
Follow the Sun
+6%
Range of cruiser's main guns
Directed Impact
+5%
Shell grouping of cruiser's main guns
Window of Opportunity
-25%
Cruiser's detectability time after firing main guns
Camoflauge
Type 4
-4.5%
Detectability range
+4.5%
Incoming fire dispersion
Statistics
Survivability
Metric
Stock
Build
Diff
Hitpoints
Armor
Torpedo Reduction
Armament
Main Battery
Firing Range
Reload Time
Traverse Speed
180º Turn Speed
High Explosive Shell
Max Damage
Alpha Strike
DPM
Fire Chance
Fires Per Minute
Armor Piercing Shell
Max Damage
Alpha Strike
AP DPM
Secondary Battery
Firing Range
Reload Time
Max Damage
Fire Chance
Reload Time
Max Damage
Fire Chance
Torpedoes
Firing Range
Reload Time
Max Damage
Detectability Range
Torpedo Speed
Reaction Time
Anti-Aircraft Armament
Max Range
Max DPS
DPS
Range
DPS
Range
DPS
Range
DPS
Range
Maneuverability
Max Speed
Turning Circle
Rudder Shift Time
Concealment
Sea Detectability
Air Detectability
Smoke Firing