Sniper Build
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AP, shell grouping and torps

June 19, 2021
recZb92MjgXZdCCDa
Albemarle

VII

VII

Albemarle

Albemarle

Modifications

Slot
1
Aiming Systems Mod. 1
Aiming Systems Mod. 1
-7%
Dispersion of main battery
+20%
Torpedo tubes traverse speed
+5%
Secondary Battery firing range
-5%
Dispersion of secondary battery
Slot
2
Steering Gears Mod. 2
Steering Gears Mod. 2
-20%
Rudder shift time
Slot
3
Concealment Systems Mod. 1
Concealment Systems Mod. 1
-10%
Detectability range
+5%
Incoming fire dispersion
Slot
4
Torpedo Launchers Mod. 3
Torpedo Launchers Mod. 3
-15%
Torpedo tubes reload
+50%
Risk of torpedo tubes becoming incapacitated

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Refill Station
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AL Belfast

AL Belfast

Base Trait

Out Of Nowhere
-20%
Ship's detectability after firing main guns from a smoke screen

Skills

Piercer
Piercer
+4%
Penetration multiplier
Full Speed Ahead
Full Speed Ahead
+5%
Maximum cruiser speed
-10%
Rudder shift time
Punch Through
Punch Through
+10%
Cruiser's main gun AP shells damage
+6%
Cruiser's AP shells penetration multiplier
Fixated
Fixated
+5%
Shell grouping of cruiser's main guns
-5%
Dispersion of main battery
Refill Station
Refill Station
-10%
Passive – Reload time of your cruiser's main guns
+10% (3.5 km)
Active – Range of cruiser's main guns

Inspirations

Build Stats

Max Salvo
-
RPM
HE Alpha Strike
HE DPM
AP Alpha Strike
AP DPM
Fire/Salvo Chance
Torp Reaction Time

Survivability

Hit Points
-
-
-
Armor
-
-
-
Torpedo Reduction
-
-
-

Aircraft

Torpedo Bombers
Hitpoints
-
-
-
Cruise Speed
-
-
-
Max Speed
-
-
-
Attack Unit
-
-
-
Squadron Size
-
-
-
Detectability Range
-
-
-
Deck Size
-
-
-
Restoration Time
-
-
-
Torpedo Damage
-
-
-
Torpedo Speed
-
-
-
Torpedo Range
-
-
-
Dive Bombers
Hitpoints
-
-
-
Cruise Speed
-
-
-
Max Speed
-
-
-
Attack Unit
-
-
-
Squadron Size
-
-
-
Detectability Range
-
-
-
Deck Size
-
-
-
Restoration Time
-
-
-
Bomb Damage
-
-
-
Fire Chance
-
-
-

Armament

Main Battery
Firing Range
-
-
-
Reload Time
-
-
-
Traverse Speed
-
-
-
HE Shell Damage
-
-
-
HE Fire Chance
-
-
-
AP Shell Damage
-
-
-
Torpedoes
Reload Time
-
-
-
Max Damage
-
-
-
Detectability Range
-
-
-
Firing Range
-
-
-
Speed
-
-
-
Secondary Battery 1
Firing Range
-
-
-
Reload Time
-
-
-
Max Damage
-
-
-
Fire Chance
-
-
-
Secondary Battery 2
Firing Range
-
-
-
Reload Time
-
-
-
Max Damage
-
-
-
Fire Chance
-
-
-

Anti-Aircraft Armament

Set 1
Range
-
-
-
DPS
-
-
-
Set 2
Range
-
-
-
DPS
-
-
-
Set 3
Range
-
-
-
DPS
-
-
-
Set 4
Range
-
-
-
DPS
-
-
-

Maneuverability

Max Speed
-
-
-
Turning Circle
-
-
-
Rudder Shift
-
-
-

Concealment

Sea
-
-
-
Air
-
-
-
Smoke Firing
-
-
-