2
+1
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Atago, but not as you know it.

4 heals with will to rebuild and -25% citadel damage helps keep Atago in the game much longer. The +6% damage while the fighter is up increases fire, flooding, torpedo as well as shell damage for almost two minutes.. Then you have a +15% shell damage on top of that. With this build, Atago is a real problem for the enemy in every map or situation no matter the tier.

December 27, 2020
recbjNNCMhTr3MGRZ
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VII

VII

Atago

Atago

Modifications

Slot
A Good Day's Work
Damage Control Party reload time
-8%
Slot
Avatars of Slaughter
Ship's shell damage
+13%
Incoming damage to your citadel
-25%
Damage to your ship's extremities
+25%
Slot
On Second Thought...
Shell type switch time
-55%
Slot
Master Mechanic
Repair Party reload time
-10%
Amount of HP recovered
+10%
Repair Party charges
+2
Slot
Will to Rebuild
Passive – Amount of HP recovered
+110%
Passive – Repair Party duration
-50%
Active – Rate of repair per second
+0.5% (3.5 km)
Active – Auto-repair when HP equal to or less than
20% (3.5 km)
Slot
1
Aiming Systems Mod. 1
Dispersion of main battery
-7%
Torpedo tubes traverse speed
+20%
Secondary Battery firing range
+5%
Dispersion of secondary battery
-5%
Slot
2
Steering Gears Mod. 2
Rudder shift time
-20%
Slot
3
Steering Gears Mod. 3
Rudder shift time
-40%
Steering gear repair time
-80%
Slot
4
Gun Fire Control System Mod. 2
Range of main guns
+5%
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Arthas The Cold

Base Trait

Blind Rage
Damage your battleship causes while Catapult Fighter is up
+20%
Damage your cruiser causes while Catapult Fighter is up
+6%
Catapult Fighter duration
-65%

Skills

A Good Day's Work
Damage Control Party reload time
-8%
Avatars of Slaughter
Ship's shell damage
+13%
Incoming damage to your citadel
-25%
Damage to your ship's extremities
+25%
On Second Thought...
Shell type switch time
-55%
Master Mechanic
Repair Party reload time
-10%
Amount of HP recovered
+10%
Repair Party charges
+2
Will to Rebuild
Passive – Amount of HP recovered
+110%
Passive – Repair Party duration
-50%
Active – Rate of repair per second
+0.5% (3.5 km)
Active – Auto-repair when HP equal to or less than
20% (3.5 km)
Aiming Systems Mod. 1
Dispersion of main battery
-7%
Torpedo tubes traverse speed
+20%
Secondary Battery firing range
+5%
Dispersion of secondary battery
-5%
Steering Gears Mod. 2
Rudder shift time
-20%
Steering Gears Mod. 3
Rudder shift time
-40%
Steering gear repair time
-80%
Gun Fire Control System Mod. 2
Range of main guns
+5%
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Results

Build Stats May Appear Incorrect
We're updating data handling to incorporate stat changes to have builds up to date. Thank you for your patience.
Max Salvo
-
RPM
Alpha Strike
DPM
Fire/Salvo Chance
Torp Reaction Time

Survivability

Hit Points
-
-

Armament

Main Battery
Firing Range
-
-
Reload Time
-
-
180º Turn Time
-
-
HE Max Damage
-
-
Fire Chance
-
-
AP Max Damage
-
-
Torpedoes
Reload Time
-
-
Max Damage
-
-
Detectability Range
-
-
Range
-
-
Speed
-
-
Secondary Battery 1
Firing Range
-
-
Reload Time
-
-
Max Damage
-
-
Fire Chance
-
-
Secondary Battery 2
Firing Range
-
-
Reload Time
-
-
Max Damage
-
-
Fire Chance
-
-

Maneuverability

Max Speed
-
-
Rudder Shift Time
-
-

Concealment

Sea
-
-
Air
-
-

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