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Kamikaze shadow

Nov 10, 2020
Recently Added

Build Information

Builder
Mccarthysteven42
wargaming
Wargaming Staff
Builds Created
94
Upvotes Received
298
Personal Rating
Rating Label
Builder
Mccarthysteven42
Non-Member
Build Notes

Ship
VI
Akatsuki
VI
Akatsuki
Akatsuki

This ship belonged to the "special type" series of destroyers. In contrast to Fubuki-class ships, she had more efficient propulsion and boasted a substantially higher speed.

View Ship
Slot 1
Slot 2
Slot 3
Slot 4
Commander
Stepan Makarov
Nights Shorter Than Days
Increase the duration of the Damage Control Party consumable.
View Commander
Close Button
Louis Violette
I Disappear
Reduce the duration of increased detectability of your destroyer after firing the main guns.
Inspiration 1
Close Button
Vincent Mordoff
Waste Not
Reduce reload time of your destroyer's main batteries.
Inspiration 2

Build Statistics

Modifications
Aiming Systems Mod. 1
-7%
Dispersion of main battery
+20%
Torpedo tubes traverse speed
+5%
Secondary Battery firing range
-5%
Dispersion of secondary battery
Propulsion Mod. 2
-50%
Time taking to reach full power when accelerating
Concealment Systems Mod. 1
-10%
Detectability range
+5%
Incoming fire dispersion
No Mod Selected
Skills
Observant Rage
-8%
Reload time of destroyer's main guns
+15%
Torpedo detectability range
+10%
Rudder shift time
Look at Me Now
-6%
Sea detectability range
Back in Stock
-8%
Torpedo launchers reload time
Smoke on the Water
+8%
Smoke screen dispersion time
+8%
Smoke screen deployment time
Unstoppable
-15%
Passive – Engine repair time
-50% (7.5 km)
Active – Damage Control Party reload time
Base Traits
Nights Shorter Than Days
+20%
Damage Control Party duration
I Disappear
-25%
Destroyer's detectability time after firing main guns.
Waste Not
-6%
Reload time of destroyer's main guns
Camoflauge
Type 4
-4.5%
Detectability range
+4.5%
Incoming fire dispersion
Statistics
Survivability
Metric
Stock
Build
Diff
Hitpoints
Armor
Torpedo Reduction
Armament
Main Battery
Firing Range
Reload Time
Traverse Speed
180º Turn Speed
High Explosive Shell
Max Damage
Alpha Strike
DPM
Fire Chance
Fires Per Minute
Armor Piercing Shell
Max Damage
Alpha Strike
AP DPM
Secondary Battery
Firing Range
Reload Time
Max Damage
Fire Chance
Reload Time
Max Damage
Fire Chance
Torpedoes
Firing Range
Reload Time
Max Damage
Detectability Range
Torpedo Speed
Reaction Time
Anti-Aircraft Armament
Max Range
Max DPS
DPS
Range
DPS
Range
DPS
Range
DPS
Range
Maneuverability
Max Speed
Turning Circle
Rudder Shift Time
Concealment
Sea Detectability
Air Detectability
Smoke Firing