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All round

April 3, 2021
recca5NxR5DJiGVW5
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VI

VI

Scharnhorst

Scharnhorst

Modifications

Slot
Burn It Down XXL
Chance of a fire being caused by HE shells
+2%
Slot
Before It's Too Late
Torpedo detectability range
+10%
Slot
Fortified
Incoming damage
-4%
Slot
Fixated
Shell grouping of cruiser's main guns
+5%
Dispersion of main battery
-5%
Slot
Fully Packed
Passive – Consumable charges
+1
Passive – Reload time of consumables
-5%
Active – Reload time of all consumables
-30% (3.5 km)
Slot
1
Aiming Systems Mod. 1
Dispersion of main battery
-7%
Torpedo tubes traverse speed
+20%
Secondary Battery firing range
+5%
Dispersion of secondary battery
-5%
Slot
2
Steering Gears Mod. 2
Rudder shift time
-20%
Slot
3
Target Acquisition System Mod. 1
Spotting range
+20%
Torpedo visibility range
+20%
Range of guaranteed acquisition of ships (RGA)
+50%
Slot
No Mod Selected
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AL Graf Spee

Base Trait

Pocket Battleship
Amount of HP recovered
+6%

Skills

Burn It Down XXL
Chance of a fire being caused by HE shells
+2%
Before It's Too Late
Torpedo detectability range
+10%
Fortified
Incoming damage
-4%
Fixated
Shell grouping of cruiser's main guns
+5%
Dispersion of main battery
-5%
Fully Packed
Passive – Consumable charges
+1
Passive – Reload time of consumables
-5%
Active – Reload time of all consumables
-30% (3.5 km)
Aiming Systems Mod. 1
Dispersion of main battery
-7%
Torpedo tubes traverse speed
+20%
Secondary Battery firing range
+5%
Dispersion of secondary battery
-5%
Steering Gears Mod. 2
Rudder shift time
-20%
Target Acquisition System Mod. 1
Spotting range
+20%
Torpedo visibility range
+20%
Range of guaranteed acquisition of ships (RGA)
+50%
No Mod Selected

Inspirations

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Results

Excuse our mess
Build stats will be back shortly.
Max Salvo
-
RPM
Alpha Strike
DPM
Fire/Salvo Chance
Torp Reaction Time

Survivability

Hit Points
-
-
-
Armor
-
-
-
Torpedo Reduction
-
-
-

Armament

Main Battery
Firing Range
-
-
-
Reload Time
-
-
180º Turn Time
-
-
HE Max Damage
-
-
Fire Chance
-
-
AP Max Damage
-
-
Torpedoes
Reload Time
-
-
Max Damage
-
-
Detectability Range
-
-
Range
-
-
Speed
-
-
Secondary Battery 1
Firing Range
-
-
Reload Time
-
-
Max Damage
-
-
Fire Chance
-
-
Secondary Battery 2
Firing Range
-
-
Reload Time
-
-
Max Damage
-
-
Fire Chance
-
-

Maneuverability

Max Speed
-
-
Rudder Shift Time
-
-

Concealment

Sea
-
-
Air
-
-

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