1
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Theoretically wondering how fast I can get Scharnhorst's reload

This is not possible just wondering what would happen.

January 21, 2021
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VI

VI

Scharnhorst

Scharnhorst

Modifications

Slot
Brawler
Reload time of battleship's main guns
-10%
Torpedo detectability range
+15%
Range of battleships main guns
-10%
Slot
Porcupine
Range of secondary guns
+12%
Shell grouping of secondary battery
+15%
Dispersion of secondary battery
-18%
Slot
Megalomania
Reload time of battleship's main guns
-10%
Battleship's detectability time after firing main guns
-25%
Maximum HP
-5%
Slot
Master Mechanic
Repair Party reload time
-10%
Amount of HP recovered
+10%
Repair Party charges
+2
Slot
Will to Rebuild
Passive – Amount of HP recovered
+110%
Passive – Repair Party duration
-50%
Active – Rate of repair per second
+0.5% (3.5 km)
Active – Auto-repair when HP equal to or less than
20% (3.5 km)
Slot
1
Aiming Systems Mod. 1
Dispersion of main battery
-7%
Torpedo tubes traverse speed
+20%
Secondary Battery firing range
+5%
Dispersion of secondary battery
-5%
Slot
2
Damage Control System Mod. 2
Fire duration
-15%
Flood duration
-15%
Slot
3
Target Acquisition System Mod. 1
Spotting range
+20%
Torpedo visibility range
+20%
Range of guaranteed acquisition of ships (RGA)
+50%
Slot
4
Main Battery Mod. 3
Main battery reload time
-12%
Main battery traverse speed
+13%
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AL Scharnhorst

Base Trait

Sniper
Reduce your ship's main battery shells dispersion.
-4%

Skills

Brawler
Reload time of battleship's main guns
-10%
Torpedo detectability range
+15%
Range of battleships main guns
-10%
Porcupine
Range of secondary guns
+12%
Shell grouping of secondary battery
+15%
Dispersion of secondary battery
-18%
Megalomania
Reload time of battleship's main guns
-10%
Battleship's detectability time after firing main guns
-25%
Maximum HP
-5%
Master Mechanic
Repair Party reload time
-10%
Amount of HP recovered
+10%
Repair Party charges
+2
Will to Rebuild
Passive – Amount of HP recovered
+110%
Passive – Repair Party duration
-50%
Active – Rate of repair per second
+0.5% (3.5 km)
Active – Auto-repair when HP equal to or less than
20% (3.5 km)
Aiming Systems Mod. 1
Dispersion of main battery
-7%
Torpedo tubes traverse speed
+20%
Secondary Battery firing range
+5%
Dispersion of secondary battery
-5%
Damage Control System Mod. 2
Fire duration
-15%
Flood duration
-15%
Target Acquisition System Mod. 1
Spotting range
+20%
Torpedo visibility range
+20%
Range of guaranteed acquisition of ships (RGA)
+50%
Main Battery Mod. 3
Main battery reload time
-12%
Main battery traverse speed
+13%

Inspirations

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Results

Max Salvo
-
RPM
HE Alpha Strike
HE DPM
AP Alpha Strike
AP DPM
Fire/Salvo Chance
Torp Reaction Time

Survivability

Hit Points
-
-
-
Armor
-
-
-
Torpedo Reduction
-
-
-

Aircraft

Torpedo Bombers
Hitpoints
-
-
-
Cruise Speed
-
-
-
Max Speed
-
-
-
Attack Unit
-
-
-
Squadron Size
-
-
-
Detectability Range
-
-
-
Deck Size
-
-
-
Restoration Time
-
-
-
Torpedo Damage
-
-
-
Torpedo Speed
-
-
-
Torpedo Range
-
-
-
Dive Bombers
Hitpoints
-
-
-
Cruise Speed
-
-
-
Max Speed
-
-
-
Attack Unit
-
-
-
Squadron Size
-
-
-
Detectability Range
-
-
-
Deck Size
-
-
-
Restoration Time
-
-
-
Bomb Damage
-
-
-
Fire Chance
-
-
-

Armament

Main Battery
Firing Range
-
-
-
Reload Time
-
-
-
Traverse Speed
-
-
-
HE Shell Damage
-
-
-
HE Fire Chance
-
-
-
AP Shell Damage
-
-
-
Torpedoes
Reload Time
-
-
-
Max Damage
-
-
-
Detectability Range
-
-
-
Firing Range
-
-
-
Speed
-
-
-
Secondary Battery 1
Firing Range
-
-
-
Reload Time
-
-
-
Max Damage
-
-
-
Fire Chance
-
-
-
Secondary Battery 2
Firing Range
-
-
-
Reload Time
-
-
-
Max Damage
-
-
-
Fire Chance
-
-
-

Anti-Aircraft Armament

Set 1
Range
-
-
-
DPS
-
-
-
Set 2
Range
-
-
-
DPS
-
-
-
Set 3
Range
-
-
-
DPS
-
-
-
Set 4
Range
-
-
-
DPS
-
-
-

Maneuverability

Max Speed
-
-
-
Turning Circle
-
-
-
Rudder Shift
-
-
-

Concealment

Sea
-
-
-
Air
-
-
-
Smoke Firing
-
-
-