2
+1
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Live to snipe another day

Nothings worse than a Warspite that won’t go down. Her AP is very good out of the box, and guns need little help to be effective penetration and range wise. This build enhances the survivability and harassment capabilities of Warspite.

November 20, 2020
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V

V

Warspite

Warspite

Modifications

Slot
Not the One for Nuisance
Risk of catching fire
-8%
Risk of flooding and torpedo damage to the citadel
-8%
Slot
Gyrating Drillbits
Battleship's main gun AP shells damage
+10%
Traverse speed of battleship's guns
+1.5º/s
Maximum battleship speed
-10%
Slot
Marksmanship
Dispersion of main battery
-10%
Rudder shift time
+10%
Slot
Emergency Specialist
Damage Control Party reload time
-15%
Damage Control Party duration
-70%
Slot
Will to Rebuild
Passive – Amount of HP recovered
+110%
Passive – Repair Party duration
-50%
Active – Rate of repair per second
+0.5% (3.5 km)
Active – Auto-repair when HP equal to or less than
20% (3.5 km)
Slot
1
Aiming Systems Mod. 1
Dispersion of main battery
-7%
Torpedo tubes traverse speed
+20%
Secondary Battery firing range
+5%
Dispersion of secondary battery
-5%
Slot
2
Damage Control System Mod. 2
Fire duration
-15%
Flood duration
-15%
Slot
No Mod Selected
Slot
No Mod Selected
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Andrew Cunningham

Base Trait

Concentrated Devastation
Precision of battleship's main guns
+5%

Skills

Not the One for Nuisance
Risk of catching fire
-8%
Risk of flooding and torpedo damage to the citadel
-8%
Gyrating Drillbits
Battleship's main gun AP shells damage
+10%
Traverse speed of battleship's guns
+1.5º/s
Maximum battleship speed
-10%
Marksmanship
Dispersion of main battery
-10%
Rudder shift time
+10%
Emergency Specialist
Damage Control Party reload time
-15%
Damage Control Party duration
-70%
Will to Rebuild
Passive – Amount of HP recovered
+110%
Passive – Repair Party duration
-50%
Active – Rate of repair per second
+0.5% (3.5 km)
Active – Auto-repair when HP equal to or less than
20% (3.5 km)
Aiming Systems Mod. 1
Dispersion of main battery
-7%
Torpedo tubes traverse speed
+20%
Secondary Battery firing range
+5%
Dispersion of secondary battery
-5%
Damage Control System Mod. 2
Fire duration
-15%
Flood duration
-15%
No Mod Selected
No Mod Selected
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Results

Build Stats May Appear Incorrect
We're updating data handling to incorporate stat changes to have builds up to date. Thank you for your patience.
Max Salvo
-
RPM
Alpha Strike
DPM
Fire/Salvo Chance
Torp Reaction Time

Survivability

Hit Points
-
-

Armament

Main Battery
Firing Range
-
-
Reload Time
-
-
180º Turn Time
-
-
HE Max Damage
-
-
Fire Chance
-
-
AP Max Damage
-
-
Torpedoes
Reload Time
-
-
Max Damage
-
-
Detectability Range
-
-
Range
-
-
Speed
-
-
Secondary Battery 1
Firing Range
-
-
Reload Time
-
-
Max Damage
-
-
Fire Chance
-
-
Secondary Battery 2
Firing Range
-
-
Reload Time
-
-
Max Damage
-
-
Fire Chance
-
-

Maneuverability

Max Speed
-
-
Rudder Shift Time
-
-

Concealment

Sea
-
-
Air
-
-

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