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Tanky Martel

Apr 6, 2022
Survivalist
Recently Added

Build Information

Builder
OrayzeVampire
wargaming
Wargaming Staff
Playstation
United Kingdom
Builds Created
193
Upvotes Received
338
Personal Rating
427
Rating Label
Bad
Builder
OrayzeVampire
Non-Member
Build Notes

Ship
VII
Charles Martel
VII
Charles Martel
Charles Martel

A heavy cruiser project (Project C5A3) designed to rival potential adversaries: new ships of this type that were being built in Germany. The main difference from the previous ships was manifested in the enhancement of the ship's main guns located in triple turrets.

View Ship
Slot 1
Slot 2
Slot 3
Slot 4
Commander
AL Dunkerque
Floodgate
Reduce flooding damage to your ship.
View Commander
Close Button
Ivan B.D. Lightful
Phantom Bane
Reduce the duration of increased detectability of your cruiser after firing the main battery and decrease its reload time.
Inspiration 1
Close Button
Augustin Riegerwald
Merciless
Increase your cruiser's AP shell maximum damage and reduce your cruiser's main battery reload
Inspiration 2

Build Statistics

Modifications
Aiming Systems Mod. 1
-7%
Dispersion of main battery
+20%
Torpedo tubes traverse speed
+5%
Secondary Battery firing range
-5%
Dispersion of secondary battery
Steering Gears Mod. 2
-20%
Rudder shift time
Concealment Systems Mod. 1
-10%
Detectability range
+5%
Incoming fire dispersion
Gun Fire Control System Mod. 2
+5%
Range of main guns
Skills
No-Fly Zone
+10%
Your ship's average AA damage per second
+5%
Your ship's AA guns firing range
Frontal Fire
-95%
Shell switch time
-5%
Damage of your ship's shells
Firefighter
-15%
Damage Control Party reload time
-15%
Risk of catching fire
-40%
Damage Control Party duration
Master Mechanic
-10%
Repair Party reload time
+10%
Amount of HP recovered
+2
Repair Party charges
Fight Fire with Fire
-20%
Passive – Burning damage to your ship
Base Traits
Floodgate
-20%
Flooding damage to your ship.
Phantom Bane
-3%
Reload time of cruiser's main guns
-12%
Cruiser's detectability time after firing main guns
Merciless
-3%
Reload time of cruiser's main guns
+3%
Cruiser's main gun AP shell damage
Camoflauge
Type 4
-4.5%
Detectability range
+4.5%
Incoming fire dispersion
Statistics
Survivability
Metric
Stock
Build
Diff
Hitpoints
Armor
Torpedo Reduction
Armament
Main Battery
Firing Range
Reload Time
Traverse Speed
180º Turn Speed
High Explosive Shell
Max Damage
Alpha Strike
DPM
Fire Chance
Fires Per Minute
Armor Piercing Shell
Max Damage
Alpha Strike
AP DPM
Secondary Battery
Firing Range
Reload Time
Max Damage
Fire Chance
Reload Time
Max Damage
Fire Chance
Torpedoes
Firing Range
Reload Time
Max Damage
Detectability Range
Torpedo Speed
Reaction Time
Anti-Aircraft Armament
Max Range
Max DPS
DPS
Range
DPS
Range
DPS
Range
DPS
Range
Maneuverability
Max Speed
Turning Circle
Rudder Shift Time
Concealment
Sea Detectability
Air Detectability
Smoke Firing