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Heal Based Kidd

Nov 26, 2020
Recently Added

Build Information

Builder
H_J_F_S_M
Build Notes

Maximizing healing potential.

Ship
VI
Kidd
VI
Kidd
Kidd

A fletcher-class destroyer that has powerful anti-aircraft armament and a high speed. Over the course of 1944 and 1945, she was modernized to receive enchanced AA armament, due to demounting one of the two torpedo launchers.

View Ship
Slot 1
Slot 2
Slot 3
Slot 4
Commander
Willis Lee
Don't Let It Spill
Reduce flooding duration as well as Damage Control Party reload time
View Commander
Close Button
John Jellicoe
Overtime
Increase duration of the Repair Porty consumable.
Inspiration 1
Close Button
William Sims
Built to Last
Gain an HP bonus per ship tier.
Inspiration 2

Build Statistics

Modifications
Aiming Systems Mod. 1
-7%
Dispersion of main battery
+20%
Torpedo tubes traverse speed
+5%
Secondary Battery firing range
-5%
Dispersion of secondary battery
Steering Gears Mod. 2
-20%
Rudder shift time
Concealment Systems Mod. 1
-10%
Detectability range
+5%
Incoming fire dispersion
No Mod Selected
Skills
Not the One for Nuisance
-8%
Risk of catching fire
-8%
Risk of flooding and torpedo damage to the citadel
Crisscross
+3.2º/s
Traverse speed of destroyer's guns
+1.2º/s
Traverse speed of cruiser and battleship guns
Firefighter
-15%
Damage Control Party reload time
-15%
Risk of catching fire
-40%
Damage Control Party duration
Master Mechanic
-10%
Repair Party reload time
+10%
Amount of HP recovered
+2
Repair Party charges
Will to Rebuild
+110%
Passive – Amount of HP recovered
-50%
Passive – Repair Party duration
+0.5% (3.5 km)
Active – Rate of repair per second
20% (3.5 km)
Active – Auto-repair when HP equal to or less than
Base Traits
Don't Let It Spill
-3%
Damage Control Party reload time
-20%
Flooding Duration
Overtime
+5%
Repair Party duration
Built to Last
+400
HP per ship tier
Camoflauge
Type 4
-4.5%
Detectability range
+4.5%
Incoming fire dispersion
Statistics
Survivability
Metric
Stock
Build
Diff
Hitpoints
Armor
Torpedo Reduction
Armament
Main Battery
Firing Range
Reload Time
Traverse Speed
180º Turn Speed
High Explosive Shell
Max Damage
Alpha Strike
DPM
Fire Chance
Fires Per Minute
Armor Piercing Shell
Max Damage
Alpha Strike
AP DPM
Secondary Battery
Firing Range
Reload Time
Max Damage
Fire Chance
Reload Time
Max Damage
Fire Chance
Torpedoes
Firing Range
Reload Time
Max Damage
Detectability Range
Torpedo Speed
Reaction Time
Anti-Aircraft Armament
Max Range
Max DPS
DPS
Range
DPS
Range
DPS
Range
DPS
Range
Maneuverability
Max Speed
Turning Circle
Rudder Shift Time
Concealment
Sea Detectability
Air Detectability
Smoke Firing