1
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DD Fighter

Great build, not too heavy on concealment, use to fight DDs, you will need help when fighting BBs and CAs/CLs.

April 6, 2021
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VI

VI

Orkan

Orkan

Modifications

Slot
Observant Rage
Reload time of destroyer's main guns
-8%
Torpedo detectability range
+15%
Rudder shift time
+10%
Slot
Mortar
Destroyer's main gun AP shells damage
+10%
Destroyers main gun HE shells damage
+10%
Detectability of destroyers
+10%
Slot
Twist n' Track
Traverse speed of destroyer's guns
+3.5º/s
Slot
Cloudy Daze
Engine Boost reload time
-25%
Smoke screen dispersion time
-20%
Smoke screen deployment time
-20%
Slot
Unstoppable
Passive – Engine repair time
-15%
Active – Damage Control Party reload time
-50% (7.5 km)
Slot
1
Aiming Systems Mod. 1
Dispersion of main battery
-7%
Torpedo tubes traverse speed
+20%
Secondary Battery firing range
+5%
Dispersion of secondary battery
-5%
Slot
2
Propulsion Mod. 2
Time taking to reach full power when accelerating
-50%
Slot
3
Concealment Systems Mod. 1
Detectability range
-10%
Incoming fire dispersion
+5%
Slot
No Mod Selected
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Jerzy Swirski

Base Trait

Hide'n'Seek
Sea detectability range
-5%

Skills

Observant Rage
Reload time of destroyer's main guns
-8%
Torpedo detectability range
+15%
Rudder shift time
+10%
Mortar
Destroyer's main gun AP shells damage
+10%
Destroyers main gun HE shells damage
+10%
Detectability of destroyers
+10%
Twist n' Track
Traverse speed of destroyer's guns
+3.5º/s
Cloudy Daze
Engine Boost reload time
-25%
Smoke screen dispersion time
-20%
Smoke screen deployment time
-20%
Unstoppable
Passive – Engine repair time
-15%
Active – Damage Control Party reload time
-50% (7.5 km)
Aiming Systems Mod. 1
Dispersion of main battery
-7%
Torpedo tubes traverse speed
+20%
Secondary Battery firing range
+5%
Dispersion of secondary battery
-5%
Propulsion Mod. 2
Time taking to reach full power when accelerating
-50%
Concealment Systems Mod. 1
Detectability range
-10%
Incoming fire dispersion
+5%
No Mod Selected
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Results

Build Stats May Appear Incorrect
We're updating data handling to incorporate stat changes to have builds up to date. Thank you for your patience.
Max Salvo
-
RPM
Alpha Strike
DPM
Fire/Salvo Chance
Torp Reaction Time

Survivability

Hit Points
-
-

Armament

Main Battery
Firing Range
-
-
Reload Time
-
-
180º Turn Time
-
-
HE Max Damage
-
-
Fire Chance
-
-
AP Max Damage
-
-
Torpedoes
Reload Time
-
-
Max Damage
-
-
Detectability Range
-
-
Range
-
-
Speed
-
-
Secondary Battery 1
Firing Range
-
-
Reload Time
-
-
Max Damage
-
-
Fire Chance
-
-
Secondary Battery 2
Firing Range
-
-
Reload Time
-
-
Max Damage
-
-
Fire Chance
-
-

Maneuverability

Max Speed
-
-
Rudder Shift Time
-
-

Concealment

Sea
-
-
Air
-
-

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