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Indianapolis DD hunter

Dec 15, 2021
Stealth
Recently Added

Build Information

Builder
BABad1
wargaming
Wargaming Staff
Portugal
Builds Created
78
Upvotes Received
98
Personal Rating
1468
Rating Label
Good
Builder
BABad1
Non-Member
Build Notes

Ship
VI
Indianapolis
VI
Indianapolis
Indianapolis

One of the last cruisers in the U.S Navy that was subject to the Washington Naval Treaty. Compared with her predecessors, the ship featured heavier armour, which remarkably improved her survivability. By the end of the World War II, the cruiser's armament was reinforced with numerous automatic AA guns.

View Ship
Slot 1
Slot 2
Slot 3
Slot 4
Commander
Shelly Beapley
Refractory
Decrease the chance of your ships catching fire.
View Commander
Close Button
Francesco Mimbelli
Time to Make a Move
Reduce reload time of your cruiser's main batteries.
Inspiration 1
Close Button
Ivan B.D. Lightful
Phantom Bane
Reduce the duration of increased detectability of your cruiser after firing the main battery and decrease its reload time.
Inspiration 2

Build Statistics

Modifications
Aiming Systems Mod. 1
-7%
Dispersion of main battery
+20%
Torpedo tubes traverse speed
+5%
Secondary Battery firing range
-5%
Dispersion of secondary battery
Propulsion Mod. 2
-50%
Time taking to reach full power when accelerating
Concealment Systems Mod. 1
-10%
Detectability range
+5%
Incoming fire dispersion
No Mod Selected
Skills
Ingenious
-7%
Incoming splash damage
+1.6º/s
Traverse speed of cruiser's guns
Full Speed Ahead
+5%
Maximum cruiser speed
-10%
Rudder shift time
Velocious
+5%
Maximum movement speed
Private Zone
-8%
Detectability of cruisers
Fully Packed
+1
Passive – Consumable charges
-5%
Passive – Reload time of consumables
-30% (3.5 km)
Active – Reload time of all consumables
Base Traits
Refractory
-8%
Risk of catching fire
Time to Make a Move
-6%
Reload time of cruiser's main guns
Phantom Bane
-3%
Reload time of cruiser's main guns
-12%
Cruiser's detectability time after firing main guns
Camoflauge
Type 4
-4.5%
Detectability range
+4.5%
Incoming fire dispersion
Statistics
Survivability
Metric
Stock
Build
Diff
Hitpoints
Armor
Torpedo Reduction
Armament
Main Battery
Firing Range
Reload Time
Traverse Speed
180º Turn Speed
High Explosive Shell
Max Damage
Alpha Strike
DPM
Fire Chance
Fires Per Minute
Armor Piercing Shell
Max Damage
Alpha Strike
AP DPM
Secondary Battery
Firing Range
Reload Time
Max Damage
Fire Chance
Reload Time
Max Damage
Fire Chance
Torpedoes
Firing Range
Reload Time
Max Damage
Detectability Range
Torpedo Speed
Reaction Time
Anti-Aircraft Armament
Max Range
Max DPS
DPS
Range
DPS
Range
DPS
Range
DPS
Range
Maneuverability
Max Speed
Turning Circle
Rudder Shift Time
Concealment
Sea Detectability
Air Detectability
Smoke Firing