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test agile + enhanced guns

Jan 18, 2022
Hybrid
Recently Added

Build Information

Builder
Flipper-Cross
wargaming
Wargaming Staff
Playstation
Builds Created
1
Upvotes Received
1
Personal Rating
1593
Rating Label
Good
Builder
Flipper-Cross
Non-Member
Build Notes

Ship
VII
Albemarle
VII
Albemarle
Albemarle

A project for a well-protected heavy cruiser drafted shortly after the outbreak of World War II. One of the fundamental differences in comparison to ships of previous generations was the placement of the main battery guns in three-gun turrets.

View Ship
Slot 1
Slot 2
Slot 3
Slot 4
Commander
Bruce Fraser
Make Haste
Increase the maximum speed of the ship.
View Commander
Close Button
Charles Madden
Aim n' Fire
Decrease reload time and increase traverse speed for main abttery.
Inspiration 1
Close Button
Clara N. Teslau
Midnight Oil
Reduce rudder shift time and increase main battery traverse speed
Inspiration 2

Build Statistics

Modifications
Aiming Systems Mod. 1
-7%
Dispersion of main battery
+20%
Torpedo tubes traverse speed
+5%
Secondary Battery firing range
-5%
Dispersion of secondary battery
Steering Gears Mod. 2
-20%
Rudder shift time
Steering Gears Mod. 3
-40%
Rudder shift time
-80%
Steering gear repair time
Main Battery Mod. 3
-12%
Main battery reload time
+13%
Main battery traverse speed
Skills
Beyond Range
+10%
Range of cruiser's main guns
Igniter
+3%
Chance of a fire being caused by the cruiser's HE shells
Punch Through
+10%
Cruiser's main gun AP shells damage
+6%
Cruiser's AP shells penetration multiplier
Steer Clear
-7%
Rudder shift time
-7%
Steering gear repair time
Fully Packed
+1
Passive – Consumable charges
-5%
Passive – Reload time of consumables
-30% (3.5 km)
Active – Reload time of all consumables
Base Traits
Make Haste
+3%
Maximum movement speed
Aim n' Fire
+5%
Main battery traverse speed
-3%
Main battery reload time
Midnight Oil
+3%
Main battery traverse speed
-3%
Rudder shift time
Camoflauge
Type 4
-4.5%
Detectability range
+4.5%
Incoming fire dispersion
Statistics
Survivability
Metric
Stock
Build
Diff
Hitpoints
Armor
Torpedo Reduction
Armament
Main Battery
Firing Range
Reload Time
Traverse Speed
180º Turn Speed
High Explosive Shell
Max Damage
Alpha Strike
DPM
Fire Chance
Fires Per Minute
Armor Piercing Shell
Max Damage
Alpha Strike
AP DPM
Secondary Battery
Firing Range
Reload Time
Max Damage
Fire Chance
Reload Time
Max Damage
Fire Chance
Torpedoes
Firing Range
Reload Time
Max Damage
Detectability Range
Torpedo Speed
Reaction Time
Anti-Aircraft Armament
Max Range
Max DPS
DPS
Range
DPS
Range
DPS
Range
DPS
Range
Maneuverability
Max Speed
Turning Circle
Rudder Shift Time
Concealment
Sea Detectability
Air Detectability
Smoke Firing