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Dodgy Fantasque

Took some inspiration from Tbull on this build to keep the Le Fantasque as dodgy as possible.

October 1, 2020
reci8ECQkJF58CuNQ
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VII

VII

Le Fantasque

Le Fantasque

Modifications

Slot
Contact Is Imminent
Torpedo speed
+4 kt
Slot
Look at Me Now
Sea detectability range
-6%
Slot
Back in Stock
Torpedo launchers reload time
-8%
Slot
Sidestep
Range of destroyer's main guns
+12%
Incoming fire dispersion
+5%
Rudder shift time
+10%
Slot
Unstoppable
Passive – Engine repair time
-15%
Active – Damage Control Party reload time
-50% (7.5 km)
Slot
1
Main Battery Mod. 2
Main battery traverse speed
+15%
Main battery reload time
+5%
Slot
2
Steering Gears Mod. 2
Rudder shift time
-20%
Slot
3
Steering Gears Mod. 3
Rudder shift time
-40%
Steering gear repair time
-80%
Slot
4
Gun Fire Control System Mod. 2
Range of main guns
+5%
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Louis Violette

Base Trait

I Disappear
Destroyer's detectability time after firing main guns.
-25%

Skills

Contact Is Imminent
Torpedo speed
+4 kt
Look at Me Now
Sea detectability range
-6%
Back in Stock
Torpedo launchers reload time
-8%
Sidestep
Range of destroyer's main guns
+12%
Incoming fire dispersion
+5%
Rudder shift time
+10%
Unstoppable
Passive – Engine repair time
-15%
Active – Damage Control Party reload time
-50% (7.5 km)
Main Battery Mod. 2
Main battery traverse speed
+15%
Main battery reload time
+5%
Steering Gears Mod. 2
Rudder shift time
-20%
Steering Gears Mod. 3
Rudder shift time
-40%
Steering gear repair time
-80%
Gun Fire Control System Mod. 2
Range of main guns
+5%
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Results

Build Stats May Appear Incorrect
We're updating data handling to incorporate stat changes to have builds up to date. Thank you for your patience.
Max Salvo
-
RPM
Alpha Strike
DPM
Fire/Salvo Chance
Torp Reaction Time

Survivability

Hit Points
-
-

Armament

Main Battery
Firing Range
-
-
Reload Time
-
-
180º Turn Time
-
-
HE Max Damage
-
-
Fire Chance
-
-
AP Max Damage
-
-
Torpedoes
Reload Time
-
-
Max Damage
-
-
Detectability Range
-
-
Range
-
-
Speed
-
-
Secondary Battery 1
Firing Range
-
-
Reload Time
-
-
Max Damage
-
-
Fire Chance
-
-
Secondary Battery 2
Firing Range
-
-
Reload Time
-
-
Max Damage
-
-
Fire Chance
-
-

Maneuverability

Max Speed
-
-
Rudder Shift Time
-
-

Concealment

Sea
-
-
Air
-
-

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