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Range and Reload

Mar 27, 2022
DPM
Recently Added

Build Information

Builder
xXChody1992Xx
wargaming
Wargaming Staff
Playstation
Germany
Builds Created
13
Upvotes Received
17
Personal Rating
Rating Label
Builder
xXChody1992Xx
Non-Member
Build Notes

Ship
VI
Florida
VI
Florida
Florida

One of the preliminary versions of a battleship (Project XVI) designed to meet the Washington Naval Treaty limitations, and which preceded the North Carolina-class ships. The project was notable in that the ship's main battery guns were placed in quadruple turrets.

View Ship
Slot 1
Slot 2
Slot 3
Slot 4
Commander
William Sims
Built to Last
Gain an HP bonus per ship tier.
View Commander
Close Button
Megatron
Cyber Lens
Increase the main battery range of your battleship.
Inspiration 1
Close Button
Paolo Di Revel
Time is of the Essence
Quicken the reload time of your battleship's main guns
Inspiration 2

Build Statistics

Modifications
AA Guns Mod. 2
+20%
AA guns firing range
Propulsion Mod. 2
-50%
Time taking to reach full power when accelerating
Target Acquisition System Mod. 1
+20%
Spotting range
+20%
Torpedo visibility range
+50%
Range of guaranteed acquisition of ships (RGA)
No Mod Selected
Skills
Flammable Cannonier
+8%
Range of battleship's main guns
+5%
Shell grouping of battleship's main guns
+13%
Risk of catching fire
Gyrating Drillbits
+10%
Battleship's main gun AP shells damage
+1.5º/s
Traverse speed of battleship's guns
-10%
Maximum battleship speed
Marksmanship
-10%
Dispersion of main battery
+10%
Rudder shift time
Reaching Out XXL
+4%
Range of main guns
Will to Rebuild
+110%
Passive – Amount of HP recovered
-50%
Passive – Repair Party duration
+0.5% (3.5 km)
Active – Rate of repair per second
20% (3.5 km)
Active – Auto-repair when HP equal to or less than
Base Traits
Built to Last
+400
HP per ship tier
Cyber Lens
+6%
Range of battleship's main guns
Time is of the Essence
-6%
Reload time of battleship's main guns
Camoflauge
Type 4
-4.5%
Detectability range
+4.5%
Incoming fire dispersion
Statistics
Survivability
Metric
Stock
Build
Diff
Hitpoints
Armor
Torpedo Reduction
Armament
Main Battery
Firing Range
Reload Time
Traverse Speed
180º Turn Speed
High Explosive Shell
Max Damage
Alpha Strike
DPM
Fire Chance
Fires Per Minute
Armor Piercing Shell
Max Damage
Alpha Strike
AP DPM
Secondary Battery
Firing Range
Reload Time
Max Damage
Fire Chance
Reload Time
Max Damage
Fire Chance
Torpedoes
Firing Range
Reload Time
Max Damage
Detectability Range
Torpedo Speed
Reaction Time
Anti-Aircraft Armament
Max Range
Max DPS
DPS
Range
DPS
Range
DPS
Range
DPS
Range
Maneuverability
Max Speed
Turning Circle
Rudder Shift Time
Concealment
Sea Detectability
Air Detectability
Smoke Firing