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Make it count

Sep 21, 2022
DPM
Recently Added

Build Information

Builder information currently limited
Builder
Cats_Rock_xyz
Build Notes

Limited to AP only, one must ensure every hit county’s. The guns are already very accurate, so enhance the angle of penetration and their damage.

Ship
VII
Plymouth
VII
Plymouth
Plymouth

The initial variant of the design of the third series of Town-class cruisers with unique armament comprising sixteen 152 mm guns in quadruple turrets.

View Ship
Slot 1
Slot 2
Slot 3
Slot 4
Commander
Bruce Fraser
Make Haste
Increase the maximum speed of the ship.
View Commander
Close Button
Nikolay von Essen
Nooks and Crannies
Increase the minimum ricochet angle of your ship's AP shells.
Inspiration 1
Close Button
Gunther Lutjens
Gimlet
Increase AP shell damage of your cruiser.
Inspiration 2

Build Statistics

Modifications
Aiming Systems Mod. 1
-7%
Dispersion of main battery
+20%
Torpedo tubes traverse speed
+5%
Secondary Battery firing range
-5%
Dispersion of secondary battery
Steering Gears Mod. 2
-20%
Rudder shift time
Concealment Systems Mod. 1
-10%
Detectability range
+5%
Incoming fire dispersion
Main Battery Mod. 3
-12%
Main battery reload time
+13%
Main battery traverse speed
Skills
Beyond Range
+10%
Range of cruiser's main guns
Before It's Too Late
+15%
Torpedo detectability range
Punch Through
+10%
Cruiser's main gun AP shells damage
+6%
Cruiser's AP shells penetration multiplier
Fixated
+5%
Shell grouping of cruiser's main guns
-5%
Dispersion of main battery
Refill Station
-10%
Passive – Reload time of your cruiser's main guns
+10% (3.5 km)
Active – Range of cruiser's main guns
Base Traits
Make Haste
+3%
Maximum movement speed
Nooks and Crannies
+4º
Minimal ricochet angle of your ship's shells
Gimlet
+5%
Cruiser's main gun AP shells damage
Camoflauge
Type 4
-4.5%
Detectability range
+4.5%
Incoming fire dispersion
Statistics
Survivability
Metric
Stock
Build
Diff
Hitpoints
Armor
Torpedo Reduction
Armament
Main Battery
Firing Range
Reload Time
Traverse Speed
180º Turn Speed
High Explosive Shell
Max Damage
Alpha Strike
DPM
Fire Chance
Fires Per Minute
Armor Piercing Shell
Max Damage
Alpha Strike
AP DPM
Secondary Battery
Firing Range
Reload Time
Max Damage
Fire Chance
Reload Time
Max Damage
Fire Chance
Torpedoes
Firing Range
Reload Time
Max Damage
Detectability Range
Torpedo Speed
Reaction Time
Anti-Aircraft Armament
Max Range
Max DPS
DPS
Range
DPS
Range
DPS
Range
DPS
Range
Maneuverability
Max Speed
Turning Circle
Rudder Shift Time
Concealment
Sea Detectability
Air Detectability
Smoke Firing