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Charles Martel (Hitter)

Dec 22, 2020
Recently Added

Build Information

Builder
RedWineLover17
wargaming
Wargaming Staff
Playstation
Austria
Builds Created
85
Upvotes Received
253
Personal Rating
1899
Rating Label
Very Good
Builder
RedWineLover17
Non-Member
Build Notes

AP-focus, hard hitting

Ship
VII
Charles Martel
VII
Charles Martel
Charles Martel

A heavy cruiser project (Project C5A3) designed to rival potential adversaries: new ships of this type that were being built in Germany. The main difference from the previous ships was manifested in the enhancement of the ship's main guns located in triple turrets.

View Ship
Slot 1
Slot 2
Slot 3
Slot 4
Commander
Andre Lemmonier
Window of Opportunity
Reduce the duration of increased detectability of your cruiser after firing the main guns.
View Commander
Close Button
Isoroku Yamamoto
Right Through
Enhance the armor-piercing capabilities of your cruiser's shells.
Inspiration 1
Close Button
Gunther Lutjens
Gimlet
Increase AP shell damage of your cruiser.
Inspiration 2

Build Statistics

Modifications
Aiming Systems Mod. 1
-7%
Dispersion of main battery
+20%
Torpedo tubes traverse speed
+5%
Secondary Battery firing range
-5%
Dispersion of secondary battery
Steering Gears Mod. 2
-20%
Rudder shift time
Steering Gears Mod. 3
-40%
Rudder shift time
-80%
Steering gear repair time
Gun Fire Control System Mod. 2
+5%
Range of main guns
Skills
Beyond Range
+10%
Range of cruiser's main guns
Before It's Too Late
+15%
Torpedo detectability range
Punch Through
+10%
Cruiser's main gun AP shells damage
+6%
Cruiser's AP shells penetration multiplier
Steer Clear
-7%
Rudder shift time
-7%
Steering gear repair time
Refill Station
-10%
Passive – Reload time of your cruiser's main guns
+10% (3.5 km)
Active – Range of cruiser's main guns
Base Traits
Window of Opportunity
-25%
Cruiser's detectability time after firing main guns
Right Through
+6%
Cruiser's AP shells penetration multiplier
Gimlet
+5%
Cruiser's main gun AP shells damage
Camoflauge
Type 4
-4.5%
Detectability range
+4.5%
Incoming fire dispersion
Statistics
Survivability
Metric
Stock
Build
Diff
Hitpoints
Armor
Torpedo Reduction
Armament
Main Battery
Firing Range
Reload Time
Traverse Speed
180º Turn Speed
High Explosive Shell
Max Damage
Alpha Strike
DPM
Fire Chance
Fires Per Minute
Armor Piercing Shell
Max Damage
Alpha Strike
AP DPM
Secondary Battery
Firing Range
Reload Time
Max Damage
Fire Chance
Reload Time
Max Damage
Fire Chance
Torpedoes
Firing Range
Reload Time
Max Damage
Detectability Range
Torpedo Speed
Reaction Time
Anti-Aircraft Armament
Max Range
Max DPS
DPS
Range
DPS
Range
DPS
Range
DPS
Range
Maneuverability
Max Speed
Turning Circle
Rudder Shift Time
Concealment
Sea Detectability
Air Detectability
Smoke Firing