18
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20 fires in a single game uh?

Jul 4, 2021
Hybrid
Recently Added

Build Information

Builder
WgNerfSpotterPlanePls
wargaming
Wargaming Staff
Playstation
Italy
Builds Created
102
Upvotes Received
880
Personal Rating
Rating Label
Builder
CVsOPplisNERF
Non-Member
Build Notes

Best build for Chapy, giving you both great agility and supreme firepower. Chapayev isn't exactly a better version of Schors, it is a completely different ship. First of all, it loses the extreme speed that soviet CLs retain since Kirov and it also has much worse concealment; full stop, downsides ended, now onto the upgrades: far better armor, in fact Chapy is easily one of the most armored cruisers at tier VII, once being stupidly broken, coated in 30mm, now having 26mm everywhere and 30mm deck, capable of bouncing most shells in the game; both can and will shatter all light HE shells with no EoP (except OPchakov); better stock range by 0.7km, more agile(lol), it has heals, and it has access to the 4th mod slot. It still has the same excellent guns with good firing angles and the overmatch-proof citadel. Destroyers won't be in your range probably because you have 11.7km radar. Play at range to your strenghts, so kite and juke shells with prop. mod, Vian will help you as well, while you benefit from your great ballistics. EoP isn't needed, it decreses DPM and FPM, only for gaining 32mm of penetration; refill station instead is basically required to play Chapy at her best, mostly because of the combination of range buff and shell velocity that allows you to lead properly even at crazy distance: for example travel time to 17km is just under 12s, Cleve will take instead ~14.5s stats with epic flag: reload time - 6s _ range - 19km _ with refill station - 20.6km _ shells to light a fire - ~15 _ speed 34.5 kts _ rudder shift time - 5.2s

Ship
VII
Chapayev
VII
Chapayev
Chapayev

A light cruiser with powerful artillery, built under the "Big Fleet" program (Project 68). The ship was slightly slower than her predecessors but significantly surpassed them in armor protection. During her upgrade, the cruiser received considerably enhanced AA defense.

View Ship
Slot 1
Slot 2
Slot 3
Slot 4
Commander
Nikolai Kuznetsov
Follow the Sun
Increase main battery range of your cruiser.
View Commander
Close Button
Francesco Mimbelli
Time to Make a Move
Reduce reload time of your cruiser's main batteries.
Inspiration 1
Close Button
Phillip Vian
Casual Avoidance
Increase the dispersion of incoming shells.
Inspiration 2

Build Statistics

Modifications
Aiming Systems Mod. 1
-7%
Dispersion of main battery
+20%
Torpedo tubes traverse speed
+5%
Secondary Battery firing range
-5%
Dispersion of secondary battery
Propulsion Mod. 2
-50%
Time taking to reach full power when accelerating
Steering Gears Mod. 3
-40%
Rudder shift time
-80%
Steering gear repair time
Main Battery Mod. 3
-12%
Main battery reload time
+13%
Main battery traverse speed
Skills
Beyond Range
+10%
Range of cruiser's main guns
Igniter
+3%
Chance of a fire being caused by the cruiser's HE shells
Punch Through
+10%
Cruiser's main gun AP shells damage
+6%
Cruiser's AP shells penetration multiplier
Fixated
+5%
Shell grouping of cruiser's main guns
-5%
Dispersion of main battery
Refill Station
-10%
Passive – Reload time of your cruiser's main guns
+10% (3.5 km)
Active – Range of cruiser's main guns
Base Traits
Follow the Sun
+6%
Range of cruiser's main guns
Time to Make a Move
-6%
Reload time of cruiser's main guns
Casual Avoidance
+4%
Incoming fire dispersion
Camoflauge
Type 4
-4.5%
Detectability range
+4.5%
Incoming fire dispersion
Statistics
Survivability
Metric
Stock
Build
Diff
Hitpoints
Armor
Torpedo Reduction
Armament
Main Battery
Firing Range
Reload Time
Traverse Speed
180º Turn Speed
High Explosive Shell
Max Damage
Alpha Strike
DPM
Fire Chance
Fires Per Minute
Armor Piercing Shell
Max Damage
Alpha Strike
AP DPM
Secondary Battery
Firing Range
Reload Time
Max Damage
Fire Chance
Reload Time
Max Damage
Fire Chance
Torpedoes
Firing Range
Reload Time
Max Damage
Detectability Range
Torpedo Speed
Reaction Time
Anti-Aircraft Armament
Max Range
Max DPS
DPS
Range
DPS
Range
DPS
Range
DPS
Range
Maneuverability
Max Speed
Turning Circle
Rudder Shift Time
Concealment
Sea Detectability
Air Detectability
Smoke Firing