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A million DPM! (almost)

Dec 27, 2021
DPM
Recently Added

Build Information

Builder
WgNerfSpotterPlanePls
wargaming
Wargaming Staff
Playstation
Italy
Builds Created
102
Upvotes Received
880
Personal Rating
Rating Label
Builder
CVsOPplisNERF
Non-Member
Build Notes

2.4s reload goes brrrr

Ship
Minotaur
Minotaur
Minotaur

A light cruiser design with a more powerful and sophisticated AA system. Developed after the end of World War II from the Neptune-class cruisers. She carried dual-purpose main guns placed in new turrets, allowing for a higher rate of fire.

View Ship
Slot 1
Slot 2
Slot 3
Slot 4
Commander
AL Belfast
Out Of Nowhere
Increase concealment when shooting from inside the smokescreen.
View Commander
Close Button
Francesco Mimbelli
Time to Make a Move
Reduce reload time of your cruiser's main batteries.
Inspiration 1
Close Button
Gunther Lutjens
Gimlet
Increase AP shell damage of your cruiser.
Inspiration 2

Build Statistics

Modifications
Aiming Systems Mod. 1
-7%
Dispersion of main battery
+20%
Torpedo tubes traverse speed
+5%
Secondary Battery firing range
-5%
Dispersion of secondary battery
Steering Gears Mod. 2
-20%
Rudder shift time
Concealment Systems Mod. 1
-10%
Detectability range
+5%
Incoming fire dispersion
Main Battery Mod. 3
-12%
Main battery reload time
+13%
Main battery traverse speed
Skills
Ingenious
-7%
Incoming splash damage
+1.6º/s
Traverse speed of cruiser's guns
Full Speed Ahead
+5%
Maximum cruiser speed
-10%
Rudder shift time
Punch Through
+10%
Cruiser's main gun AP shells damage
+6%
Cruiser's AP shells penetration multiplier
Fixated
+5%
Shell grouping of cruiser's main guns
-5%
Dispersion of main battery
Refill Station
-10%
Passive – Reload time of your cruiser's main guns
+10% (3.5 km)
Active – Range of cruiser's main guns
Base Traits
Out Of Nowhere
-20%
Ship's detectability after firing main guns from a smoke screen
Time to Make a Move
-6%
Reload time of cruiser's main guns
Gimlet
+5%
Cruiser's main gun AP shells damage
Camoflauge
Type 4
-4.5%
Detectability range
+4.5%
Incoming fire dispersion
Statistics
Survivability
Metric
Stock
Build
Diff
Hitpoints
Armor
Torpedo Reduction
Armament
Main Battery
Firing Range
Reload Time
Traverse Speed
180º Turn Speed
High Explosive Shell
Max Damage
Alpha Strike
DPM
Fire Chance
Fires Per Minute
Armor Piercing Shell
Max Damage
Alpha Strike
AP DPM
Secondary Battery
Firing Range
Reload Time
Max Damage
Fire Chance
Reload Time
Max Damage
Fire Chance
Torpedoes
Firing Range
Reload Time
Max Damage
Detectability Range
Torpedo Speed
Reaction Time
Anti-Aircraft Armament
Max Range
Max DPS
DPS
Range
DPS
Range
DPS
Range
DPS
Range
Maneuverability
Max Speed
Turning Circle
Rudder Shift Time
Concealment
Sea Detectability
Air Detectability
Smoke Firing