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Hood Max Reload Test
Submitted by
EwokPilot
EwokPilot
.
February 23, 2021
recmnBuVtx6WUe7zC
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VI
VI
Hood
Hood
Modifications
Slot
Brawler
Reload time of battleship's main guns
-10%
Torpedo detectability range
+15%
Range of battleships main guns
-10%
Slot
Crisscross
Traverse speed of destroyer's guns
+3.2º/s
Traverse speed of cruiser and battleship guns
+1.2º/s
Slot
Firefighter
Damage Control Party reload time
-15%
Risk of catching fire
-15%
Damage Control Party duration
-40%
Slot
Master Mechanic
Repair Party reload time
-10%
Amount of HP recovered
+10%
Repair Party charges
+2
Slot
Will to Rebuild
Passive – Amount of HP recovered
+110%
Passive – Repair Party duration
-50%
Active – Rate of repair per second
+0.5% (3.5 km)
Active – Auto-repair when HP equal to or less than
20% (3.5 km)
Slot
1
Aiming Systems Mod. 1
Dispersion of main battery
-7%
Torpedo tubes traverse speed
+20%
Secondary Battery firing range
+5%
Dispersion of secondary battery
-5%
Slot
2
Propulsion Mod. 2
Time taking to reach full power when accelerating
-50%
Slot
3
Target Acquisition System Mod. 1
Spotting range
+20%
Torpedo visibility range
+20%
Range of guaranteed acquisition of ships (RGA)
+50%
Slot
No Mod Selected
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Charles Madden
Base Trait
Aim n' Fire
Main battery traverse speed
+5%
Main battery reload time
-3%
Skills
Brawler
Reload time of battleship's main guns
-10%
Torpedo detectability range
+15%
Range of battleships main guns
-10%
Crisscross
Traverse speed of destroyer's guns
+3.2º/s
Traverse speed of cruiser and battleship guns
+1.2º/s
Firefighter
Damage Control Party reload time
-15%
Risk of catching fire
-15%
Damage Control Party duration
-40%
Master Mechanic
Repair Party reload time
-10%
Amount of HP recovered
+10%
Repair Party charges
+2
Will to Rebuild
Passive – Amount of HP recovered
+110%
Passive – Repair Party duration
-50%
Active – Rate of repair per second
+0.5% (3.5 km)
Active – Auto-repair when HP equal to or less than
20% (3.5 km)
Aiming Systems Mod. 1
Dispersion of main battery
-7%
Torpedo tubes traverse speed
+20%
Secondary Battery firing range
+5%
Dispersion of secondary battery
-5%
Propulsion Mod. 2
Time taking to reach full power when accelerating
-50%
Target Acquisition System Mod. 1
Spotting range
+20%
Torpedo visibility range
+20%
Range of guaranteed acquisition of ships (RGA)
+50%
No Mod Selected
Inspirations
Paolo Di Revel
Time is of the Essence
Reload time of battleship's main guns
-6%
Megatron
Cyber Lens
Range of battleship's main guns
+6%
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Results
Build Stats May Appear Incorrect
We're updating data handling to incorporate stat changes to have builds up to date. Thank you for your patience.
Max Salvo
-
RPM
–
–
–
Alpha Strike
–
–
–
DPM
–
–
–
Fire/Salvo Chance
–
–
–
Torp Reaction Time
–
–
–
Survivability
Hit Points
-
-
Armament
Main Battery
Firing Range
-
-
Reload Time
-
-
180º Turn Time
-
-
HE Max Damage
-
-
Fire Chance
-
-
AP Max Damage
-
-
Torpedoes
Reload Time
-
-
Max Damage
-
-
Detectability Range
-
-
Range
-
-
Speed
-
-
Secondary Battery 1
Firing Range
-
-
Reload Time
-
-
Max Damage
-
-
Fire Chance
-
-
Secondary Battery 2
Firing Range
-
-
Reload Time
-
-
Max Damage
-
-
Fire Chance
-
-
Maneuverability
Max Speed
-
-
Rudder Shift Time
-
-
Concealment
Sea
-
-
Air
-
-
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