4
+1
Oops! Something went wrong while submitting the form.

Thatch’s Friesland

Oct 26, 2021
Hybrid
Recently Added

Build Information

Builder
Captn_Thatch
Xbox
United States
Builds Created
12
Upvotes Received
16
Personal Rating
2393
Rating Label
Great
View Profile
Builder
Captn_Thatch
Non-Member
Build Notes

Ship
VII
Friesland
VII
Friesland
Friesland

The lead ship in a series of "submarine hunters" used by the Dutch Navy. The ship carried various anti-submarine weapons as well as 120 mm Bofors dual purpose naval guns, one of the most effective pieces of armament during the post-war period.

View Ship
Slot 1
Slot 2
Slot 3
Slot 4
Commander
Jerzy Swirski
Hide'n'Seek
Increase Ship Concealment Rating.
View Commander
Close Button
Erich Bey
Shifty
Increase concealment of your destroyer.
Inspiration 1
Close Button
William Sims
Built to Last
Gain an HP bonus per ship tier.
Inspiration 2

Build Statistics

Modifications
AA Guns Mod. 2
+20%
AA guns firing range
Propulsion Mod. 2
-50%
Time taking to reach full power when accelerating
Concealment Systems Mod. 1
-10%
Detectability range
+5%
Incoming fire dispersion
Main Battery Mod. 3
-12%
Main battery reload time
+13%
Main battery traverse speed
Skills
No-Fly Zone
+10%
Your ship's average AA damage per second
+5%
Your ship's AA guns firing range
Look at Me Now
-6%
Sea detectability range
Perceptive
-5%
Incoming damage to your destroyer
+5%
Torpedo detectability range
Smoke on the Water
+8%
Smoke screen dispersion time
+8%
Smoke screen deployment time
Unstoppable
-15%
Passive – Engine repair time
-50% (7.5 km)
Active – Damage Control Party reload time
Base Traits
Hide'n'Seek
-4%
Sea detectability range
Shifty
-5%
Detectability of destroyers
Built to Last
+400
HP per ship tier
Camoflauge
Type 4
-4.5%
Detectability range
+4.5%
Incoming fire dispersion
Statistics
Key Stats
Metric
Stock
RPM
-
HE Alpha Strike
-
HE DPM
-
AP Alpha Strike
-
AP DPM
-
Fire/Salvo Chance
-
Torpedo Reaction Time
-
Build
-
-
-
-
-
-
-
Change
-
-
-
-
-
-
-
Survivability
Hitpoints
-
Armor
-
Torpedo Reduction
-
-
-
-
-
-
-
Aircraft
Torpedo Bombers
Hitpoints
-
Max Speed
-
Attack Unit Size
-
Squadron Size
-
Detectability Range
-
Restoration Time
-
Torpedo Damage
-
Torpedo Speed
-
Torpedo Range
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Dive Bombers
Hitpoints
-
Max Speed
-
Attack Unit Size
-
Squadron Size
-
Detectability Range
-
Restoration Time
-
Bomb Damage
-
Fire Chance
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Armament
Main Battery
Firing Range
-
Reload Time
-
Traverse Speed
-
HE Shell Damage
-
HE Fire Chance
-
AP Shell Damage
-
-
-
-
-
-
-
-
-
-
-
-
-
Torpedoes
Reload Time
-
Max Damage
-
Detectability Range
-
Firing Range
-
Torpedo Speed
-
-
-
-
-
-
-
-
-
-
-
Secondary Battery 1
Firing Range
-
Reload Time
-
Max Damage
-
Fire Chance
-
-
-
-
-
-
-
-
-
Secondary Battery 2
Firing Range
-
Reload Time
-
Max Damage
-
Fire Chance
-
-
-
-
-
-
-
-
-
Anti-Aircraft Armament
Suite 1
Range
-
DPS
-
-
-
-
-
Suite 2
Range
-
DPS
-
-
-
-
-
Suite 3
Range
-
DPS
-
-
-
-
-
Suite 4
Range
-
DPS
-
-
-
-
-
Maneuverability
Max Speed
-
Turning Circle
-
Rudder Shift Time
-
-
-
-
-
-
-
Concealment
Sea Detectability
-
Air Detectability
-
Smoke Firing Detectability
-
-
-
-
-
-
-