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Azuma agile

Test build to get Azuma to turn.

November 21, 2020
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VII

VII

Azuma

Azuma

Modifications

Slot
Barely Out Of Peril
Ramming damage dealt
+80%
Ramming damage taken
-40%
Slot
Look at Me Now
Sea detectability range
-6%
Slot
Velocious
Maximum movement speed
+4%
Slot
Steer Clear
Rudder shift time
-7%
Steering gear repair time
-7%
Slot
Will to Rebuild
Passive – Amount of HP recovered
+110%
Passive – Repair Party duration
-50%
Active – Rate of repair per second
+0.5% (3.5 km)
Active – Auto-repair when HP equal to or less than
20% (3.5 km)
Slot
1
Aiming Systems Mod. 1
Dispersion of main battery
-7%
Torpedo tubes traverse speed
+20%
Secondary Battery firing range
+5%
Dispersion of secondary battery
-5%
Slot
2
Propulsion Mod. 2
Time taking to reach full power when accelerating
-50%
Slot
3
Steering Gears Mod. 3
Rudder shift time
-40%
Steering gear repair time
-80%
Slot
4
Artillery Plotting Room Mod. 2
Dispersion of Main Battery
-11%
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Heihachiru Togo

Base Trait

Good Consumer
Reload time for all consumables
+5%

Skills

Barely Out Of Peril
Ramming damage dealt
+80%
Ramming damage taken
-40%
Look at Me Now
Sea detectability range
-6%
Velocious
Maximum movement speed
+4%
Steer Clear
Rudder shift time
-7%
Steering gear repair time
-7%
Will to Rebuild
Passive – Amount of HP recovered
+110%
Passive – Repair Party duration
-50%
Active – Rate of repair per second
+0.5% (3.5 km)
Active – Auto-repair when HP equal to or less than
20% (3.5 km)
Aiming Systems Mod. 1
Dispersion of main battery
-7%
Torpedo tubes traverse speed
+20%
Secondary Battery firing range
+5%
Dispersion of secondary battery
-5%
Propulsion Mod. 2
Time taking to reach full power when accelerating
-50%
Steering Gears Mod. 3
Rudder shift time
-40%
Steering gear repair time
-80%
Artillery Plotting Room Mod. 2
Dispersion of Main Battery
-11%

Inspirations

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Results

Max Salvo
-
RPM
HE Alpha Strike
HE DPM
AP Alpha Strike
AP DPM
Fire/Salvo Chance
Torp Reaction Time

Survivability

Hit Points
-
-
-
Armor
-
-
-
Torpedo Reduction
-
-
-

Aircraft

Torpedo Bombers
Hitpoints
-
-
-
Cruise Speed
-
-
-
Max Speed
-
-
-
Attack Unit
-
-
-
Squadron Size
-
-
-
Detectability Range
-
-
-
Deck Size
-
-
-
Restoration Time
-
-
-
Torpedo Damage
-
-
-
Torpedo Speed
-
-
-
Torpedo Range
-
-
-
Dive Bombers
Hitpoints
-
-
-
Cruise Speed
-
-
-
Max Speed
-
-
-
Attack Unit
-
-
-
Squadron Size
-
-
-
Detectability Range
-
-
-
Deck Size
-
-
-
Restoration Time
-
-
-
Bomb Damage
-
-
-
Fire Chance
-
-
-

Armament

Main Battery
Firing Range
-
-
-
Reload Time
-
-
-
Traverse Speed
-
-
-
HE Shell Damage
-
-
-
HE Fire Chance
-
-
-
AP Shell Damage
-
-
-
Torpedoes
Reload Time
-
-
-
Max Damage
-
-
-
Detectability Range
-
-
-
Firing Range
-
-
-
Speed
-
-
-
Secondary Battery 1
Firing Range
-
-
-
Reload Time
-
-
-
Max Damage
-
-
-
Fire Chance
-
-
-
Secondary Battery 2
Firing Range
-
-
-
Reload Time
-
-
-
Max Damage
-
-
-
Fire Chance
-
-
-

Anti-Aircraft Armament

Set 1
Range
-
-
-
DPS
-
-
-
Set 2
Range
-
-
-
DPS
-
-
-
Set 3
Range
-
-
-
DPS
-
-
-
Set 4
Range
-
-
-
DPS
-
-
-

Maneuverability

Max Speed
-
-
-
Turning Circle
-
-
-
Rudder Shift
-
-
-

Concealment

Sea
-
-
-
Air
-
-
-
Smoke Firing
-
-
-