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King of the OCEAN!!

January 19, 2021
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VII

VII

Bismarck

Bismarck

Modifications

Slot
Flammable Cannonier
Range of battleship's main guns
+8%
Shell grouping of battleship's main guns
+5%
Risk of catching fire
+13%
Slot
Gyrating Drillbits
Battleship's main gun AP shells damage
+10%
Traverse speed of battleship's guns
+1.5º/s
Maximum battleship speed
-10%
Slot
Battle Spirit
Maximum HP
+8%
Incoming damage to your battleship
-8%
Slot
Reaching Out XXL
Range of main guns
+4%
Slot
Running with Scissors
Passive – Rudder shift time
-10%
Passive – Traverse speed of battleship's guns
+1.6º/s
Passive – Dispersion of main battery
+10%
Active – Battleship's main gun damage
+15% (7.5 km)
Slot
1
Aiming Systems Mod. 1
Dispersion of main battery
-7%
Torpedo tubes traverse speed
+20%
Secondary Battery firing range
+5%
Dispersion of secondary battery
-5%
Slot
2
Propulsion Mod. 2
Time taking to reach full power when accelerating
-50%
Slot
3
Target Acquisition System Mod. 1
Spotting range
+20%
Torpedo visibility range
+20%
Range of guaranteed acquisition of ships (RGA)
+50%
Slot
4
Main Battery Mod. 3
Main battery reload time
-12%
Main battery traverse speed
+13%
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Franz von Hipper

Base Trait

Elbowroom
Range of secondary guns
+15%
Shell grouping of secondary armament
+5%

Skills

Flammable Cannonier
Range of battleship's main guns
+8%
Shell grouping of battleship's main guns
+5%
Risk of catching fire
+13%
Gyrating Drillbits
Battleship's main gun AP shells damage
+10%
Traverse speed of battleship's guns
+1.5º/s
Maximum battleship speed
-10%
Battle Spirit
Maximum HP
+8%
Incoming damage to your battleship
-8%
Reaching Out XXL
Range of main guns
+4%
Running with Scissors
Passive – Rudder shift time
-10%
Passive – Traverse speed of battleship's guns
+1.6º/s
Passive – Dispersion of main battery
+10%
Active – Battleship's main gun damage
+15% (7.5 km)
Aiming Systems Mod. 1
Dispersion of main battery
-7%
Torpedo tubes traverse speed
+20%
Secondary Battery firing range
+5%
Dispersion of secondary battery
-5%
Propulsion Mod. 2
Time taking to reach full power when accelerating
-50%
Target Acquisition System Mod. 1
Spotting range
+20%
Torpedo visibility range
+20%
Range of guaranteed acquisition of ships (RGA)
+50%
Main Battery Mod. 3
Main battery reload time
-12%
Main battery traverse speed
+13%
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Results

Build Stats May Appear Incorrect
We're updating data handling to incorporate stat changes to have builds up to date. Thank you for your patience.
Max Salvo
-
RPM
Alpha Strike
DPM
Fire/Salvo Chance
Torp Reaction Time

Survivability

Hit Points
-
-

Armament

Main Battery
Firing Range
-
-
Reload Time
-
-
180º Turn Time
-
-
HE Max Damage
-
-
Fire Chance
-
-
AP Max Damage
-
-
Torpedoes
Reload Time
-
-
Max Damage
-
-
Detectability Range
-
-
Range
-
-
Speed
-
-
Secondary Battery 1
Firing Range
-
-
Reload Time
-
-
Max Damage
-
-
Fire Chance
-
-
Secondary Battery 2
Firing Range
-
-
Reload Time
-
-
Max Damage
-
-
Fire Chance
-
-

Maneuverability

Max Speed
-
-
Rudder Shift Time
-
-

Concealment

Sea
-
-
Air
-
-

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