22
+1
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Best hybrid lightning

This build focuses on gun power but also using your hydro and smoke in tandem to control caps and push out enemy dds. I have a 90% wr in my lightning with over 1500 battles.

November 28, 2020
recpoETU0ECwMkf2E
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VII

VII

Lightning

Lightning

Modifications

Slot
Contact Is Imminent
Torpedo speed
+4 kt
Slot
Look at Me Now
Sea detectability range
-6%
Slot
Stand or Fall
Reload time reduction per 1% HP lost
-0.2%
Slot
Sidestep
Range of destroyer's main guns
+12%
Incoming fire dispersion
+5%
Rudder shift time
+10%
Slot
Unstoppable
Passive – Engine repair time
-15%
Active – Damage Control Party reload time
-50% (7.5 km)
Slot
1
Aiming Systems Mod. 1
Dispersion of main battery
-7%
Torpedo tubes traverse speed
+20%
Secondary Battery firing range
+5%
Dispersion of secondary battery
-5%
Slot
2
Steering Gears Mod. 2
Rudder shift time
-20%
Slot
3
Concealment Systems Mod. 1
Detectability range
-10%
Incoming fire dispersion
+5%
Slot
4
Main Battery Mod. 3
Main battery reload time
-12%
Main battery traverse speed
+13%
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Phillip Vian

Base Trait

Casual Avoidance
Incoming fire dispersion
+4%

Skills

Contact Is Imminent
Torpedo speed
+4 kt
Look at Me Now
Sea detectability range
-6%
Stand or Fall
Reload time reduction per 1% HP lost
-0.2%
Sidestep
Range of destroyer's main guns
+12%
Incoming fire dispersion
+5%
Rudder shift time
+10%
Unstoppable
Passive – Engine repair time
-15%
Active – Damage Control Party reload time
-50% (7.5 km)
Aiming Systems Mod. 1
Dispersion of main battery
-7%
Torpedo tubes traverse speed
+20%
Secondary Battery firing range
+5%
Dispersion of secondary battery
-5%
Steering Gears Mod. 2
Rudder shift time
-20%
Concealment Systems Mod. 1
Detectability range
-10%
Incoming fire dispersion
+5%
Main Battery Mod. 3
Main battery reload time
-12%
Main battery traverse speed
+13%
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Results

Build Stats May Appear Incorrect
We're updating data handling to incorporate stat changes to have builds up to date. Thank you for your patience.
Max Salvo
-
RPM
Alpha Strike
DPM
Fire/Salvo Chance
Torp Reaction Time

Survivability

Hit Points
-
-

Armament

Main Battery
Firing Range
-
-
Reload Time
-
-
180º Turn Time
-
-
HE Max Damage
-
-
Fire Chance
-
-
AP Max Damage
-
-
Torpedoes
Reload Time
-
-
Max Damage
-
-
Detectability Range
-
-
Range
-
-
Speed
-
-
Secondary Battery 1
Firing Range
-
-
Reload Time
-
-
Max Damage
-
-
Fire Chance
-
-
Secondary Battery 2
Firing Range
-
-
Reload Time
-
-
Max Damage
-
-
Fire Chance
-
-

Maneuverability

Max Speed
-
-
Rudder Shift Time
-
-

Concealment

Sea
-
-
Air
-
-

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