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Let's Dance

Nov 13, 2021
DPM
Recently Added

Build Information

Builder
t_wilson01
wargaming
Wargaming Staff
Playstation
United States
Builds Created
8
Upvotes Received
9
Personal Rating
Rating Label
Builder
t_wilson01
Non-Member
Build Notes

Ship
VI
Kidd
VI
Kidd
Kidd

A fletcher-class destroyer that has powerful anti-aircraft armament and a high speed. Over the course of 1944 and 1945, she was modernized to receive enchanced AA armament, due to demounting one of the two torpedo launchers.

View Ship
Slot 1
Slot 2
Slot 3
Slot 4
Commander
Vincent Mordoff
Waste Not
Reduce reload time of your destroyer's main batteries.
View Commander
Close Button
Erich Bey
Shifty
Increase concealment of your destroyer.
Inspiration 1
Close Button
William Sims
Built to Last
Gain an HP bonus per ship tier.
Inspiration 2

Build Statistics

Modifications
Aiming Systems Mod. 1
-7%
Dispersion of main battery
+20%
Torpedo tubes traverse speed
+5%
Secondary Battery firing range
-5%
Dispersion of secondary battery
Steering Gears Mod. 2
-20%
Rudder shift time
Concealment Systems Mod. 1
-10%
Detectability range
+5%
Incoming fire dispersion
No Mod Selected
Skills
Observant Rage
-8%
Reload time of destroyer's main guns
+15%
Torpedo detectability range
+10%
Rudder shift time
Look at Me Now
-6%
Sea detectability range
A Thousand Cuts
-8%
Reload time of destroyer's main guns
-8%
Reload time of secondary battery
Sheltered Arms
-100%
Risk of main battery becoming incapacitated
-100%
Risk of torpedo launchers becoming incapacitated
Unstoppable
-15%
Passive – Engine repair time
-50% (7.5 km)
Active – Damage Control Party reload time
Base Traits
Waste Not
-6%
Reload time of destroyer's main guns
Shifty
-5%
Detectability of destroyers
Built to Last
+400
HP per ship tier
Camoflauge
Type 4
-4.5%
Detectability range
+4.5%
Incoming fire dispersion
Statistics
Survivability
Metric
Stock
Build
Diff
Hitpoints
Armor
Torpedo Reduction
Armament
Main Battery
Firing Range
Reload Time
Traverse Speed
180º Turn Speed
High Explosive Shell
Max Damage
Alpha Strike
DPM
Fire Chance
Fires Per Minute
Armor Piercing Shell
Max Damage
Alpha Strike
AP DPM
Secondary Battery
Firing Range
Reload Time
Max Damage
Fire Chance
Reload Time
Max Damage
Fire Chance
Torpedoes
Firing Range
Reload Time
Max Damage
Detectability Range
Torpedo Speed
Reaction Time
Anti-Aircraft Armament
Max Range
Max DPS
DPS
Range
DPS
Range
DPS
Range
DPS
Range
Maneuverability
Max Speed
Turning Circle
Rudder Shift Time
Concealment
Sea Detectability
Air Detectability
Smoke Firing