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PG's Friesland build

Oct 17, 2021
Hybrid
Recently Added

Build Information

Builder
PG
wargaming
Wargaming Staff
Xbox
United Kingdom
Builds Created
18
Upvotes Received
63
Personal Rating
2547
Rating Label
Unicum
Builder
PG
Non-Member
Build Notes

Ship
VII
Friesland
VII
Friesland
Friesland

The lead ship in a series of "submarine hunters" used by the Dutch Navy. The ship carried various anti-submarine weapons as well as 120 mm Bofors dual purpose naval guns, one of the most effective pieces of armament during the post-war period.

View Ship
Slot 1
Slot 2
Slot 3
Slot 4
Commander
Jerzy Swirski
Hide'n'Seek
Increase Ship Concealment Rating.
View Commander
Close Button
Erich Bey
Shifty
Increase concealment of your destroyer.
Inspiration 1
Close Button
William Sims
Built to Last
Gain an HP bonus per ship tier.
Inspiration 2

Build Statistics

Modifications
Aiming Systems Mod. 1
-7%
Dispersion of main battery
+20%
Torpedo tubes traverse speed
+5%
Secondary Battery firing range
-5%
Dispersion of secondary battery
Propulsion Mod. 2
-50%
Time taking to reach full power when accelerating
Concealment Systems Mod. 1
-10%
Detectability range
+5%
Incoming fire dispersion
Main Battery Mod. 3
-12%
Main battery reload time
+13%
Main battery traverse speed
Skills
Observant Rage
-8%
Reload time of destroyer's main guns
+15%
Torpedo detectability range
+10%
Rudder shift time
Mortar
+10%
Destroyer's main gun AP shells damage
+10%
Destroyers main gun HE shells damage
+4%
Detectability of destroyers
Perceptive
-5%
Incoming damage to your destroyer
+5%
Torpedo detectability range
Cloudy Daze
-25%
Engine Boost reload time
-20%
Smoke screen dispersion time
-20%
Smoke screen deployment time
Unstoppable
-15%
Passive – Engine repair time
-50% (7.5 km)
Active – Damage Control Party reload time
Base Traits
Hide'n'Seek
-4%
Sea detectability range
Shifty
-5%
Detectability of destroyers
Built to Last
+400
HP per ship tier
Camoflauge
Type 4
-4.5%
Detectability range
+4.5%
Incoming fire dispersion
Statistics
Survivability
Metric
Stock
Build
Diff
Hitpoints
Armor
Torpedo Reduction
Armament
Main Battery
Firing Range
Reload Time
Traverse Speed
180º Turn Speed
High Explosive Shell
Max Damage
Alpha Strike
DPM
Fire Chance
Fires Per Minute
Armor Piercing Shell
Max Damage
Alpha Strike
AP DPM
Secondary Battery
Firing Range
Reload Time
Max Damage
Fire Chance
Reload Time
Max Damage
Fire Chance
Torpedoes
Firing Range
Reload Time
Max Damage
Detectability Range
Torpedo Speed
Reaction Time
Anti-Aircraft Armament
Max Range
Max DPS
DPS
Range
DPS
Range
DPS
Range
DPS
Range
Maneuverability
Max Speed
Turning Circle
Rudder Shift Time
Concealment
Sea Detectability
Air Detectability
Smoke Firing