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Stealth Torp Flint

March 28, 2021
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VI

VI

Flint

Flint

Modifications

Slot
Ingenious
Incoming splash damage
-7%
Traverse speed of cruiser's guns
+1.8º/s
Slot
Full Speed Ahead
Maximum cruiser speed
+5%
Rudder shift time
-10%
Slot
Velocious
Maximum movement speed
+4%
Slot
Private Zone
Detectability of cruisers
-8%
Slot
Fully Packed
Passive – Consumable charges
+1
Passive – Reload time of consumables
-5%
Active – Reload time of all consumables
-30% (3.5 km)
Slot
1
Aiming Systems Mod. 1
Dispersion of main battery
-7%
Torpedo tubes traverse speed
+20%
Secondary Battery firing range
+5%
Dispersion of secondary battery
-5%
Slot
2
Steering Gears Mod. 2
Rudder shift time
-20%
Slot
3
Concealment Systems Mod. 1
Detectability range
-10%
Incoming fire dispersion
+5%
Slot
No Mod Selected
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Shelly Beapley

Base Trait

Refractory
Risk of catching fire
-8%

Skills

Ingenious
Incoming splash damage
-7%
Traverse speed of cruiser's guns
+1.8º/s
Full Speed Ahead
Maximum cruiser speed
+5%
Rudder shift time
-10%
Velocious
Maximum movement speed
+4%
Private Zone
Detectability of cruisers
-8%
Fully Packed
Passive – Consumable charges
+1
Passive – Reload time of consumables
-5%
Active – Reload time of all consumables
-30% (3.5 km)
Aiming Systems Mod. 1
Dispersion of main battery
-7%
Torpedo tubes traverse speed
+20%
Secondary Battery firing range
+5%
Dispersion of secondary battery
-5%
Steering Gears Mod. 2
Rudder shift time
-20%
Concealment Systems Mod. 1
Detectability range
-10%
Incoming fire dispersion
+5%
No Mod Selected
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Results

Build Stats May Appear Incorrect
We're updating data handling to incorporate stat changes to have builds up to date. Thank you for your patience.
Max Salvo
-
RPM
Alpha Strike
DPM
Fire/Salvo Chance
Torp Reaction Time

Survivability

Hit Points
-
-

Armament

Main Battery
Firing Range
-
-
Reload Time
-
-
180º Turn Time
-
-
HE Max Damage
-
-
Fire Chance
-
-
AP Max Damage
-
-
Torpedoes
Reload Time
-
-
Max Damage
-
-
Detectability Range
-
-
Range
-
-
Speed
-
-
Secondary Battery 1
Firing Range
-
-
Reload Time
-
-
Max Damage
-
-
Fire Chance
-
-
Secondary Battery 2
Firing Range
-
-
Reload Time
-
-
Max Damage
-
-
Fire Chance
-
-

Maneuverability

Max Speed
-
-
Rudder Shift Time
-
-

Concealment

Sea
-
-
Air
-
-

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