2
+1
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Hypothetical build IF BBs have concealment systems mod.

For now this is impossible, it's only to show you IF

February 19, 2021
recrFrl26EOgTePEZ
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VII

VII

Roma

Roma

Modifications

Slot
Brawler
Reload time of battleship's main guns
-10%
Torpedo detectability range
+15%
Range of battleships main guns
-10%
Slot
Crisscross
Traverse speed of destroyer's guns
+3.2º/s
Traverse speed of cruiser and battleship guns
+1.2º/s
Slot
Firefighter
Damage Control Party reload time
-15%
Risk of catching fire
-15%
Damage Control Party duration
-40%
Slot
Master Mechanic
Repair Party reload time
-10%
Amount of HP recovered
+10%
Repair Party charges
+2
Slot
Fight Fire with Fire
Passive – Burning damage to your ship
-20%
Slot
1
Aiming Systems Mod. 1
Dispersion of main battery
-7%
Torpedo tubes traverse speed
+20%
Secondary Battery firing range
+5%
Dispersion of secondary battery
-5%
Slot
2
Damage Control System Mod. 2
Fire duration
-15%
Flood duration
-15%
Slot
3
Concealment Systems Mod. 1
Detectability range
-10%
Incoming fire dispersion
+5%
Slot
4
Main Battery Mod. 3
Main battery reload time
-12%
Main battery traverse speed
+13%
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Paolo Di Revel

Base Trait

Time is of the Essence
Reload time of battleship's main guns
-6%

Skills

Brawler
Reload time of battleship's main guns
-10%
Torpedo detectability range
+15%
Range of battleships main guns
-10%
Crisscross
Traverse speed of destroyer's guns
+3.2º/s
Traverse speed of cruiser and battleship guns
+1.2º/s
Firefighter
Damage Control Party reload time
-15%
Risk of catching fire
-15%
Damage Control Party duration
-40%
Master Mechanic
Repair Party reload time
-10%
Amount of HP recovered
+10%
Repair Party charges
+2
Fight Fire with Fire
Passive – Burning damage to your ship
-20%
Aiming Systems Mod. 1
Dispersion of main battery
-7%
Torpedo tubes traverse speed
+20%
Secondary Battery firing range
+5%
Dispersion of secondary battery
-5%
Damage Control System Mod. 2
Fire duration
-15%
Flood duration
-15%
Concealment Systems Mod. 1
Detectability range
-10%
Incoming fire dispersion
+5%
Main Battery Mod. 3
Main battery reload time
-12%
Main battery traverse speed
+13%
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Results

Build Stats May Appear Incorrect
We're updating data handling to incorporate stat changes to have builds up to date. Thank you for your patience.
Max Salvo
-
RPM
Alpha Strike
DPM
Fire/Salvo Chance
Torp Reaction Time

Survivability

Hit Points
-
-

Armament

Main Battery
Firing Range
-
-
Reload Time
-
-
180º Turn Time
-
-
HE Max Damage
-
-
Fire Chance
-
-
AP Max Damage
-
-
Torpedoes
Reload Time
-
-
Max Damage
-
-
Detectability Range
-
-
Range
-
-
Speed
-
-
Secondary Battery 1
Firing Range
-
-
Reload Time
-
-
Max Damage
-
-
Fire Chance
-
-
Secondary Battery 2
Firing Range
-
-
Reload Time
-
-
Max Damage
-
-
Fire Chance
-
-

Maneuverability

Max Speed
-
-
Rudder Shift Time
-
-

Concealment

Sea
-
-
Air
-
-

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