26
+1
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Conqueror mega healer

AL nelson does not have WtR but it has the perk that reduce all the damage taken, so I'm fairly confident that is better(except if you camp all the battle near an ally though (don't do it!) Then putting hyde increases your HP/s ratio more than takeo takagi does, so I put him with J.Jellicoe YOU'RE ABLE TO HEAL 1740 hp/s, for 22s, up to a max of 38280 health, and this for 4 times every match! just insane, you teoritically have 232196 HP! now that's even more insane!

January 20, 2021
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Conqueror

Conqueror

Modifications

Slot
Flammable Cannonier
Range of battleship's main guns
+8%
Shell grouping of battleship's main guns
+5%
Risk of catching fire
+13%
Slot
Big Seven
Battleship's main gun AP shells damage
+16%
Battleships main gun HE shell damage
+16%
Armor penetration of your battleship's shells
-15%
Slot
Marksmanship
Dispersion of main battery
-10%
Rudder shift time
+10%
Slot
Master Mechanic
Repair Party reload time
-10%
Amount of HP recovered
+10%
Repair Party charges
+2
Slot
Fight Fire with Fire
Passive – Burning damage to your ship
-20%
Slot
1
Aiming Systems Mod. 1
Dispersion of main battery
-7%
Torpedo tubes traverse speed
+20%
Secondary Battery firing range
+5%
Dispersion of secondary battery
-5%
Slot
2
Damage Control System Mod. 2
Fire duration
-15%
Flood duration
-15%
Slot
3
Concealment Systems Mod. 1
Detectability range
-10%
Incoming fire dispersion
+5%
Slot
4
Main Battery Mod. 3
Main battery reload time
-12%
Main battery traverse speed
+13%
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AL Nelson

Base Trait

Like a Rock
Incoming damage to your battleship
-6%

Skills

Flammable Cannonier
Range of battleship's main guns
+8%
Shell grouping of battleship's main guns
+5%
Risk of catching fire
+13%
Big Seven
Battleship's main gun AP shells damage
+16%
Battleships main gun HE shell damage
+16%
Armor penetration of your battleship's shells
-15%
Marksmanship
Dispersion of main battery
-10%
Rudder shift time
+10%
Master Mechanic
Repair Party reload time
-10%
Amount of HP recovered
+10%
Repair Party charges
+2
Fight Fire with Fire
Passive – Burning damage to your ship
-20%
Aiming Systems Mod. 1
Dispersion of main battery
-7%
Torpedo tubes traverse speed
+20%
Secondary Battery firing range
+5%
Dispersion of secondary battery
-5%
Damage Control System Mod. 2
Fire duration
-15%
Flood duration
-15%
Concealment Systems Mod. 1
Detectability range
-10%
Incoming fire dispersion
+5%
Main Battery Mod. 3
Main battery reload time
-12%
Main battery traverse speed
+13%
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Results

Build Stats May Appear Incorrect
We're updating data handling to incorporate stat changes to have builds up to date. Thank you for your patience.
Max Salvo
-
RPM
Alpha Strike
DPM
Fire/Salvo Chance
Torp Reaction Time

Survivability

Hit Points
-
-

Armament

Main Battery
Firing Range
-
-
Reload Time
-
-
180º Turn Time
-
-
HE Max Damage
-
-
Fire Chance
-
-
AP Max Damage
-
-
Torpedoes
Reload Time
-
-
Max Damage
-
-
Detectability Range
-
-
Range
-
-
Speed
-
-
Secondary Battery 1
Firing Range
-
-
Reload Time
-
-
Max Damage
-
-
Fire Chance
-
-
Secondary Battery 2
Firing Range
-
-
Reload Time
-
-
Max Damage
-
-
Fire Chance
-
-

Maneuverability

Max Speed
-
-
Rudder Shift Time
-
-

Concealment

Sea
-
-
Air
-
-

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