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Tank+stealth+survival

Oct 26, 2020
Recently Added

Build Information

Builder
Mccarthysteven42
wargaming
Wargaming Staff
Builds Created
94
Upvotes Received
298
Personal Rating
Rating Label
Builder
Mccarthysteven42
Non-Member
Build Notes

Ship
IV
Emerald
IV
Emerald
Emerald

The most advanced British light cruiser among those designed during World War I. The ship's powerful propulsion allowed for high speeds. Her larger displacement helped strengthen the cruiser's artillery and torpedo armament as well as equip her with aircraft-handling gear.

View Ship
Slot 1
Slot 2
Slot 3
Slot 4
Commander
William Tennant
Core Values
Decreases damage to the citadel of your ship.
View Commander
Close Button
Nikolai Kuznetsov
Follow the Sun
Increase main battery range of your cruiser.
Inspiration 1
Close Button
Andre Lemmonier
Window of Opportunity
Reduce the duration of increased detectability of your cruiser after firing the main guns.
Inspiration 2

Build Statistics

Modifications
Aiming Systems Mod. 1
-7%
Dispersion of main battery
+20%
Torpedo tubes traverse speed
+5%
Secondary Battery firing range
-5%
Dispersion of secondary battery
No Mod Selected
No Mod Selected
No Mod Selected
Skills
Piercer
+4%
Penetration multiplier
Full Speed Ahead
+5%
Maximum cruiser speed
-10%
Rudder shift time
Light fortress
-8%
Incoming damage for cruisers.
Acoustic Chamber
-25%
Sonar reload time
+5%
Sonar duration
+1
Sonar charges
By the Book
-12%
Passive – Damage Control Party reload time
+8%
Passive – Damage Control Party duration
-20% (3.5 km)
Active – Incoming damage for cruisers
Base Traits
Core Values
-10%
Incoming damage to your citadel
Follow the Sun
+6%
Range of cruiser's main guns
Window of Opportunity
-25%
Cruiser's detectability time after firing main guns
Camoflauge
Type 4
-4.5%
Detectability range
+4.5%
Incoming fire dispersion
Statistics
Survivability
Metric
Stock
Build
Diff
Hitpoints
Armor
Torpedo Reduction
Armament
Main Battery
Firing Range
Reload Time
Traverse Speed
180º Turn Speed
High Explosive Shell
Max Damage
Alpha Strike
DPM
Fire Chance
Fires Per Minute
Armor Piercing Shell
Max Damage
Alpha Strike
AP DPM
Secondary Battery
Firing Range
Reload Time
Max Damage
Fire Chance
Reload Time
Max Damage
Fire Chance
Torpedoes
Firing Range
Reload Time
Max Damage
Detectability Range
Torpedo Speed
Reaction Time
Anti-Aircraft Armament
Max Range
Max DPS
DPS
Range
DPS
Range
DPS
Range
DPS
Range
Maneuverability
Max Speed
Turning Circle
Rudder Shift Time
Concealment
Sea Detectability
Air Detectability
Smoke Firing