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Crazy Paolo

Brawl build with main gun reload focus. Warning, it's very map dependant, works best with a friend.

November 21, 2020
rectC816nlEAvuPLX
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VII

VII

Roma

Roma

Modifications

Slot
Brawler
Reload time of battleship's main guns
-10%
Torpedo detectability range
+15%
Range of battleships main guns
-10%
Slot
Porcupine
Range of secondary guns
+12%
Shell grouping of secondary battery
+15%
Dispersion of secondary battery
-18%
Slot
Firefighter
Damage Control Party reload time
-15%
Risk of catching fire
-15%
Damage Control Party duration
-40%
Slot
Properly Meticulous
Secondary battery reload time
-15%
Duration of Enhanced Secondary Targeting
+35%
Slot
Running with Scissors
Passive – Rudder shift time
-10%
Passive – Traverse speed of battleship's guns
+1.6º/s
Passive – Dispersion of main battery
+10%
Active – Battleship's main gun damage
+15% (7.5 km)
Slot
1
Secondary Battery Mod. 2
Secondary battery firing range
+20%
Dispersion of secondary battery
-20%
Slot
2
Steering Gears Mod. 2
Rudder shift time
-20%
Slot
3
Target Acquisition System Mod. 1
Spotting range
+20%
Torpedo visibility range
+20%
Range of guaranteed acquisition of ships (RGA)
+50%
Slot
4
Secondary Battery Mod. 3
Secondary battery reload time
-20%
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Paolo Di Revel

Base Trait

Time is of the Essence
Reload time of battleship's main guns
-6%

Skills

Brawler
Reload time of battleship's main guns
-10%
Torpedo detectability range
+15%
Range of battleships main guns
-10%
Porcupine
Range of secondary guns
+12%
Shell grouping of secondary battery
+15%
Dispersion of secondary battery
-18%
Firefighter
Damage Control Party reload time
-15%
Risk of catching fire
-15%
Damage Control Party duration
-40%
Properly Meticulous
Secondary battery reload time
-15%
Duration of Enhanced Secondary Targeting
+35%
Running with Scissors
Passive – Rudder shift time
-10%
Passive – Traverse speed of battleship's guns
+1.6º/s
Passive – Dispersion of main battery
+10%
Active – Battleship's main gun damage
+15% (7.5 km)
Secondary Battery Mod. 2
Secondary battery firing range
+20%
Dispersion of secondary battery
-20%
Steering Gears Mod. 2
Rudder shift time
-20%
Target Acquisition System Mod. 1
Spotting range
+20%
Torpedo visibility range
+20%
Range of guaranteed acquisition of ships (RGA)
+50%
Secondary Battery Mod. 3
Secondary battery reload time
-20%
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Results

Build Stats May Appear Incorrect
We're updating data handling to incorporate stat changes to have builds up to date. Thank you for your patience.
Max Salvo
-
RPM
Alpha Strike
DPM
Fire/Salvo Chance
Torp Reaction Time

Survivability

Hit Points
-
-

Armament

Main Battery
Firing Range
-
-
Reload Time
-
-
180º Turn Time
-
-
HE Max Damage
-
-
Fire Chance
-
-
AP Max Damage
-
-
Torpedoes
Reload Time
-
-
Max Damage
-
-
Detectability Range
-
-
Range
-
-
Speed
-
-
Secondary Battery 1
Firing Range
-
-
Reload Time
-
-
Max Damage
-
-
Fire Chance
-
-
Secondary Battery 2
Firing Range
-
-
Reload Time
-
-
Max Damage
-
-
Fire Chance
-
-

Maneuverability

Max Speed
-
-
Rudder Shift Time
-
-

Concealment

Sea
-
-
Air
-
-

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