We want to focus on zoning torpedoes and denying our enemies key passages of the maps. Therefore our goal is to reduce the reload time of our torpedos while staying hidden and mobile.
Slot 1: Aiming Systems Mod. 1, as we really love the boosted torpedo tube traverse speed.
Slot 2: Propulsion Mod. 2, as we want to be able to start and stop quickly.
Slot 3: not applicable
Slot 4: not applicable
Albert Gleaves because he is the only viable American commander for torpedocentric builds.
Slot 1: Subsurface Venture, as it reduces our torpedo reload time as well as boosting the torpedoes speed which makes them harder to dodge. Since we're not focussing on our main battery, the increased reload time is not that important.
Slot 2: Look at me now, as we're trying to stay hidden, but not at the cost of decreasing our hit points.
Slot 3: Cloak and Dagger, as it further decreases our torpedo reload time and makes the torpedoes even harder to spot.
Slot 4: Destroy or be Destroyed, as we want to be mobile. We're not utilizing the smoke too much, so Smoke on the Water isn't our best pick here.
Legendary: Unstoppable, as it's one of the best skills in the game and we need the mobility to disengage.
Erich Bey, because we want to boost our concealment even further.
Deng Shichang, because he also boosts our concealment, and additionally gives us a little bonus on our torpedo damage.
This Farragut-class destroyer's main battery consisted of dual-purpose guns. In 1942, one of the 127 mm guns was removed in order to install automatic anti-aircraft guns.View Ship