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Cheshire balanced for accuracy and penetration.
Submitted by
Sweet Jesus
has good speed, good accuracy and higher penetration.
November 2, 2020
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VI
VI
Cheshire
Cheshire
Modifications
Slot
Piercer
Penetration multiplier
+4%
Slot
Before It's Too Late
Torpedo detectability range
+10%
Slot
Velocious
Maximum movement speed
+4%
Slot
Fixated
Shell grouping of cruiser's main guns
+5%
Dispersion of main battery
-5%
Slot
Refill Station
Passive – Reload time of your cruiser's main guns
-10%
Active – Range of cruiser's main guns
+10% (3.5 km)
Slot
1
Main Battery Mod. 2
Main battery traverse speed
+15%
Main battery reload time
+5%
Slot
2
Propulsion Mod. 2
Time taking to reach full power when accelerating
-50%
Slot
3
Concealment Systems Mod. 1
Detectability range
-10%
Incoming fire dispersion
+5%
Slot
No Mod Selected
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Bruce Fraser
Base Trait
Make Haste
Maximum movement speed
+3%
Skills
Piercer
Penetration multiplier
+4%
Before It's Too Late
Torpedo detectability range
+10%
Velocious
Maximum movement speed
+4%
Fixated
Shell grouping of cruiser's main guns
+5%
Dispersion of main battery
-5%
Refill Station
Passive – Reload time of your cruiser's main guns
-10%
Active – Range of cruiser's main guns
+10% (3.5 km)
Main Battery Mod. 2
Main battery traverse speed
+15%
Main battery reload time
+5%
Propulsion Mod. 2
Time taking to reach full power when accelerating
-50%
Concealment Systems Mod. 1
Detectability range
-10%
Incoming fire dispersion
+5%
No Mod Selected
Inspirations
Isoroku Yamamoto
Right Through
Cruiser's AP shells penetration multiplier
+6%
Norman Scott
Directed Impact
Shell grouping of cruiser's main guns
+5%
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Results
Build Stats May Appear Incorrect
We're updating data handling to incorporate stat changes to have builds up to date. Thank you for your patience.
Max Salvo
-
RPM
–
–
–
Alpha Strike
–
–
–
DPM
–
–
–
Fire/Salvo Chance
–
–
–
Torp Reaction Time
–
–
–
Survivability
Hit Points
-
-
Armament
Main Battery
Firing Range
-
-
Reload Time
-
-
180º Turn Time
-
-
HE Max Damage
-
-
Fire Chance
-
-
AP Max Damage
-
-
Torpedoes
Reload Time
-
-
Max Damage
-
-
Detectability Range
-
-
Range
-
-
Speed
-
-
Secondary Battery 1
Firing Range
-
-
Reload Time
-
-
Max Damage
-
-
Fire Chance
-
-
Secondary Battery 2
Firing Range
-
-
Reload Time
-
-
Max Damage
-
-
Fire Chance
-
-
Maneuverability
Max Speed
-
-
Rudder Shift Time
-
-
Concealment
Sea
-
-
Air
-
-
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