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Classic Prinz Eugen

Due to its superior torpedo armament and unique MBRL consumable, Prinz Eugen is capable of fulfilling a wider mission set than its sister ship Admiral Hipper. This build allows you to not only brawl with the best of 'em, but also utilize high mobility, integrated German 1/4 pen HE, and superior range and accuracy to kite open water. [Note: Experimental Build. Ship not owned or playtested.]

April 8, 2021
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VII

VII

Prinz Eugen

Prinz Eugen

Modifications

Slot
Beyond Range
Range of cruiser's main guns
+10%
Slot
Igniter
Chance of a fire being caused by the cruiser's HE shells
+3%
Slot
Velocious
Maximum movement speed
+4%
Slot
Steer Clear
Rudder shift time
-7%
Steering gear repair time
-7%
Slot
Fully Packed
Passive – Consumable charges
+1
Passive – Reload time of consumables
-5%
Active – Reload time of all consumables
-30% (3.5 km)
Slot
1
Main Battery Mod. 2
Main battery traverse speed
+15%
Main battery reload time
+5%
Slot
2
Propulsion Mod. 2
Time taking to reach full power when accelerating
-50%
Slot
3
Steering Gears Mod. 3
Rudder shift time
-40%
Steering gear repair time
-80%
Slot
4
Gun Fire Control System Mod. 2
Range of main guns
+5%
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Karl von Müller

Base Trait

Hearty
Maximum cruiser speed
+5%

Skills

Beyond Range
Range of cruiser's main guns
+10%
Igniter
Chance of a fire being caused by the cruiser's HE shells
+3%
Velocious
Maximum movement speed
+4%
Steer Clear
Rudder shift time
-7%
Steering gear repair time
-7%
Fully Packed
Passive – Consumable charges
+1
Passive – Reload time of consumables
-5%
Active – Reload time of all consumables
-30% (3.5 km)
Main Battery Mod. 2
Main battery traverse speed
+15%
Main battery reload time
+5%
Propulsion Mod. 2
Time taking to reach full power when accelerating
-50%
Steering Gears Mod. 3
Rudder shift time
-40%
Steering gear repair time
-80%
Gun Fire Control System Mod. 2
Range of main guns
+5%

Inspirations

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Results

Excuse our mess
Build stats will be back shortly.
Max Salvo
-
RPM
Alpha Strike
DPM
Fire/Salvo Chance
Torp Reaction Time

Survivability

Hit Points
-
-
-
Armor
-
-
-
Torpedo Reduction
-
-
-

Armament

Main Battery
Firing Range
-
-
-
Reload Time
-
-
180º Turn Time
-
-
HE Max Damage
-
-
Fire Chance
-
-
AP Max Damage
-
-
Torpedoes
Reload Time
-
-
Max Damage
-
-
Detectability Range
-
-
Range
-
-
Speed
-
-
Secondary Battery 1
Firing Range
-
-
Reload Time
-
-
Max Damage
-
-
Fire Chance
-
-
Secondary Battery 2
Firing Range
-
-
Reload Time
-
-
Max Damage
-
-
Fire Chance
-
-

Maneuverability

Max Speed
-
-
Rudder Shift Time
-
-

Concealment

Sea
-
-
Air
-
-

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