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undetected terror-maker

Apr 13, 2021
Recently Added

Build Information

Builder
vtr289
wargaming
Wargaming Staff
Playstation
Germany
Builds Created
5
Upvotes Received
7
Personal Rating
Rating Label
Builder
bbeemu12
Non-Member
Build Notes

Remember: Use the smoke as consumable!

Ship
VI
Fiji
VI
Fiji
Fiji

A further development of a multi-purpose cruiser ship for the Royal Navy. Despite the fact that the ship's displacement was limited by international treaties, she carried numerous rapid-firing main guns.

View Ship
Slot 1
Slot 2
Slot 3
Slot 4
Commander
William Tennant
Core Values
Decreases damage to the citadel of your ship.
View Commander
Close Button
Nikolai Kuznetsov
Follow the Sun
Increase main battery range of your cruiser.
Inspiration 1
Close Button
Karl von Muller
Hearty
Increase maximum speed of your cruiser.
Inspiration 2

Build Statistics

Modifications
Aiming Systems Mod. 1
-7%
Dispersion of main battery
+20%
Torpedo tubes traverse speed
+5%
Secondary Battery firing range
-5%
Dispersion of secondary battery
Steering Gears Mod. 2
-20%
Rudder shift time
Target Acquisition System Mod. 1
+20%
Spotting range
+20%
Torpedo visibility range
+50%
Range of guaranteed acquisition of ships (RGA)
No Mod Selected
Skills
Ingenious
-7%
Incoming splash damage
+1.6º/s
Traverse speed of cruiser's guns
Full Speed Ahead
+5%
Maximum cruiser speed
-10%
Rudder shift time
Light fortress
-8%
Incoming damage for cruisers.
Acoustic Chamber
-25%
Sonar reload time
+5%
Sonar duration
+1
Sonar charges
Fully Packed
+1
Passive – Consumable charges
-5%
Passive – Reload time of consumables
-30% (3.5 km)
Active – Reload time of all consumables
Base Traits
Core Values
-10%
Incoming damage to your citadel
Follow the Sun
+6%
Range of cruiser's main guns
Hearty
+5%
Maximum cruiser speed
Camoflauge
Type 4
-4.5%
Detectability range
+4.5%
Incoming fire dispersion
Statistics
Survivability
Metric
Stock
Build
Diff
Hitpoints
Armor
Torpedo Reduction
Armament
Main Battery
Firing Range
Reload Time
Traverse Speed
180º Turn Speed
High Explosive Shell
Max Damage
Alpha Strike
DPM
Fire Chance
Fires Per Minute
Armor Piercing Shell
Max Damage
Alpha Strike
AP DPM
Secondary Battery
Firing Range
Reload Time
Max Damage
Fire Chance
Reload Time
Max Damage
Fire Chance
Torpedoes
Firing Range
Reload Time
Max Damage
Detectability Range
Torpedo Speed
Reaction Time
Anti-Aircraft Armament
Max Range
Max DPS
DPS
Range
DPS
Range
DPS
Range
DPS
Range
Maneuverability
Max Speed
Turning Circle
Rudder Shift Time
Concealment
Sea Detectability
Air Detectability
Smoke Firing