4
+1
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Smoke based Flint

Nov 21, 2020
Recently Added

Build Information

Builder
H_J_F_S_M
wargaming
Wargaming Staff
Xbox
Afghanistan
Builds Created
37
Upvotes Received
408
Personal Rating
Rating Label
Builder
H_J_F_S_M
Non-Member
Build Notes

Maximizng smoke-spamming potential.

Ship
VI
Flint
VI
Flint
Flint

This ship belonged to a series of cruisers with very powerful dual-purpose guns. The major difference from the lead ship was her short-range AA armament, which was improved at the expense of fewer main guns.

View Ship
Slot 1
Slot 2
Slot 3
Slot 4
Commander
Norman Scott
Directed Impact
Increase the shell grouping of your cruiser's main guns.
View Commander
Close Button
Abraham V. Hellsinger
Exhaust fumes
Increase the radius of your ship's smoke screen.
Inspiration 1
Close Button
AL Belfast
Out Of Nowhere
Increase concealment when shooting from inside the smokescreen.
Inspiration 2

Build Statistics

Modifications
Aiming Systems Mod. 1
-7%
Dispersion of main battery
+20%
Torpedo tubes traverse speed
+5%
Secondary Battery firing range
-5%
Dispersion of secondary battery
Propulsion Mod. 2
-50%
Time taking to reach full power when accelerating
Concealment Systems Mod. 1
-10%
Detectability range
+5%
Incoming fire dispersion
No Mod Selected
Skills
Beyond Range
+10%
Range of cruiser's main guns
Igniter
+3%
Chance of a fire being caused by the cruiser's HE shells
Armed and Ready
+4.5%
Incoming fire dispersion
Fixated
+5%
Shell grouping of cruiser's main guns
-5%
Dispersion of main battery
Fully Packed
+1
Passive – Consumable charges
-5%
Passive – Reload time of consumables
-30% (3.5 km)
Active – Reload time of all consumables
Base Traits
Directed Impact
+5%
Shell grouping of cruiser's main guns
Exhaust fumes
+20%
Smoke screen radius
Out Of Nowhere
-20%
Ship's detectability after firing main guns from a smoke screen
Camoflauge
Type 4
-4.5%
Detectability range
+4.5%
Incoming fire dispersion
Statistics
Survivability
Metric
Stock
Build
Diff
Hitpoints
Armor
Torpedo Reduction
Armament
Main Battery
Firing Range
Reload Time
Traverse Speed
180º Turn Speed
High Explosive Shell
Max Damage
Alpha Strike
DPM
Fire Chance
Fires Per Minute
Armor Piercing Shell
Max Damage
Alpha Strike
AP DPM
Secondary Battery
Firing Range
Reload Time
Max Damage
Fire Chance
Reload Time
Max Damage
Fire Chance
Torpedoes
Firing Range
Reload Time
Max Damage
Detectability Range
Torpedo Speed
Reaction Time
Anti-Aircraft Armament
Max Range
Max DPS
DPS
Range
DPS
Range
DPS
Range
DPS
Range
Maneuverability
Max Speed
Turning Circle
Rudder Shift Time
Concealment
Sea Detectability
Air Detectability
Smoke Firing