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Massachusetts full secondary rambo mode

If you're familiar with Iowa and Alabama, you won't need extra heals, although they are very useful

January 19, 2021
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VII

VII

Massachusetts

Massachusetts

Modifications

Slot
Not the One for Nuisance
Risk of catching fire
-8%
Risk of flooding and torpedo damage to the citadel
-8%
Slot
Porcupine
Range of secondary guns
+12%
Shell grouping of secondary battery
+15%
Dispersion of secondary battery
-18%
Slot
Firefighter
Damage Control Party reload time
-15%
Risk of catching fire
-15%
Damage Control Party duration
-40%
Slot
Properly Meticulous
Secondary battery reload time
-15%
Duration of Enhanced Secondary Targeting
+35%
Slot
Will to Rebuild
Passive – Amount of HP recovered
+110%
Passive – Repair Party duration
-50%
Active – Rate of repair per second
+0.5% (3.5 km)
Active – Auto-repair when HP equal to or less than
20% (3.5 km)
Slot
1
Secondary Battery Mod. 2
Secondary battery firing range
+20%
Dispersion of secondary battery
-20%
Slot
2
Damage Control System Mod. 2
Fire duration
-15%
Flood duration
-15%
Slot
3
Target Acquisition System Mod. 1
Spotting range
+20%
Torpedo visibility range
+20%
Range of guaranteed acquisition of ships (RGA)
+50%
Slot
4
Secondary Battery Mod. 3
Secondary battery reload time
-20%
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Willis Lee

Base Trait

Don't Let It Spill
Damage Control Party reload time
-3%
Flooding Duration
-20%

Skills

Not the One for Nuisance
Risk of catching fire
-8%
Risk of flooding and torpedo damage to the citadel
-8%
Porcupine
Range of secondary guns
+12%
Shell grouping of secondary battery
+15%
Dispersion of secondary battery
-18%
Firefighter
Damage Control Party reload time
-15%
Risk of catching fire
-15%
Damage Control Party duration
-40%
Properly Meticulous
Secondary battery reload time
-15%
Duration of Enhanced Secondary Targeting
+35%
Will to Rebuild
Passive – Amount of HP recovered
+110%
Passive – Repair Party duration
-50%
Active – Rate of repair per second
+0.5% (3.5 km)
Active – Auto-repair when HP equal to or less than
20% (3.5 km)
Secondary Battery Mod. 2
Secondary battery firing range
+20%
Dispersion of secondary battery
-20%
Damage Control System Mod. 2
Fire duration
-15%
Flood duration
-15%
Target Acquisition System Mod. 1
Spotting range
+20%
Torpedo visibility range
+20%
Range of guaranteed acquisition of ships (RGA)
+50%
Secondary Battery Mod. 3
Secondary battery reload time
-20%
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Results

Build Stats May Appear Incorrect
We're updating data handling to incorporate stat changes to have builds up to date. Thank you for your patience.
Max Salvo
-
RPM
Alpha Strike
DPM
Fire/Salvo Chance
Torp Reaction Time

Survivability

Hit Points
-
-

Armament

Main Battery
Firing Range
-
-
Reload Time
-
-
180º Turn Time
-
-
HE Max Damage
-
-
Fire Chance
-
-
AP Max Damage
-
-
Torpedoes
Reload Time
-
-
Max Damage
-
-
Detectability Range
-
-
Range
-
-
Speed
-
-
Secondary Battery 1
Firing Range
-
-
Reload Time
-
-
Max Damage
-
-
Fire Chance
-
-
Secondary Battery 2
Firing Range
-
-
Reload Time
-
-
Max Damage
-
-
Fire Chance
-
-

Maneuverability

Max Speed
-
-
Rudder Shift Time
-
-

Concealment

Sea
-
-
Air
-
-

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