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Long-range Budyonny
Submitted by
H_J_F_S_M
H_J_F_S_M
Fire-starting from long distance.
October 5, 2020
reczhoXaQDVozttna
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V
V
Budyonny
Budyonny
Modifications
Slot
Beyond Range
Range of cruiser's main guns
+10%
Slot
Igniter
Chance of a fire being caused by the cruiser's HE shells
+3%
Slot
Punch Through
Cruiser's main gun AP shells damage
+10%
Cruiser's AP shells penetration multiplier
+6%
Slot
Fixated
Shell grouping of cruiser's main guns
+5%
Dispersion of main battery
-5%
Slot
Equilibrium of Power
Passive – Armor penetration of HE shells of your cruiser
+30%
Passive – Cruiser's main gun HE shell damage
-10%
Passive – Chance of a fire being caused by the cruiser's HE shells
-50%
Slot
1
Aiming Systems Mod. 1
Dispersion of main battery
-7%
Torpedo tubes traverse speed
+20%
Secondary Battery firing range
+5%
Dispersion of secondary battery
-5%
Slot
2
Steering Gears Mod. 2
Rudder shift time
-20%
Slot
No Mod Selected
Slot
No Mod Selected
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Nikolai Kuznetsov
Base Trait
Follow the Sun
Range of cruiser's main guns
+6%
Skills
Beyond Range
Range of cruiser's main guns
+10%
Igniter
Chance of a fire being caused by the cruiser's HE shells
+3%
Punch Through
Cruiser's main gun AP shells damage
+10%
Cruiser's AP shells penetration multiplier
+6%
Fixated
Shell grouping of cruiser's main guns
+5%
Dispersion of main battery
-5%
Equilibrium of Power
Passive – Armor penetration of HE shells of your cruiser
+30%
Passive – Cruiser's main gun HE shell damage
-10%
Passive – Chance of a fire being caused by the cruiser's HE shells
-50%
Aiming Systems Mod. 1
Dispersion of main battery
-7%
Torpedo tubes traverse speed
+20%
Secondary Battery firing range
+5%
Dispersion of secondary battery
-5%
Steering Gears Mod. 2
Rudder shift time
-20%
No Mod Selected
No Mod Selected
Inspirations
Norman Scott
Directed Impact
Shell grouping of cruiser's main guns
+5%
Andre Lemmonier
Window of Opportunity
Cruiser's detectability time after firing main guns
-25%
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Results
Build Stats May Appear Incorrect
We're updating data handling to incorporate stat changes to have builds up to date. Thank you for your patience.
Max Salvo
-
RPM
–
–
–
Alpha Strike
–
–
–
DPM
–
–
–
Fire/Salvo Chance
–
–
–
Torp Reaction Time
–
–
–
Survivability
Hit Points
-
-
Armament
Main Battery
Firing Range
-
-
Reload Time
-
-
180º Turn Time
-
-
HE Max Damage
-
-
Fire Chance
-
-
AP Max Damage
-
-
Torpedoes
Reload Time
-
-
Max Damage
-
-
Detectability Range
-
-
Range
-
-
Speed
-
-
Secondary Battery 1
Firing Range
-
-
Reload Time
-
-
Max Damage
-
-
Fire Chance
-
-
Secondary Battery 2
Firing Range
-
-
Reload Time
-
-
Max Damage
-
-
Fire Chance
-
-
Maneuverability
Max Speed
-
-
Rudder Shift Time
-
-
Concealment
Sea
-
-
Air
-
-
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