5
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Akizuki gunboating in the open

Akizuki is in my opinion the best training ship for openwater gunboating, simply because it's the worst ship to do that, and if you manage to learn to do jukes and dodge stuff in this ship, you'll do just fine with every other DD; if you can afford it, use epic boosters of battle, the thing that increases range and speed I wanted to put reaching out in slot 3 that increses your range by 8%, but in this site it doesn't exist

March 27, 2021
reczjy4sO01wRBB0E
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VII

VII

Akizuki

Akizuki

Modifications

Slot
Observant Rage
Reload time of destroyer's main guns
-8%
Torpedo detectability range
+15%
Rudder shift time
+10%
Slot
Look at Me Now
Sea detectability range
-6%
Slot
A Thousand Cuts
Reload time of destroyer's main guns
-8%
Reload time of secondary battery
-8%
Slot
Smoke on the Water
Smoke screen dispersion time
+8%
Smoke screen deployment time
+8%
Slot
Unstoppable
Passive – Engine repair time
-15%
Active – Damage Control Party reload time
-50% (7.5 km)
Slot
1
Aiming Systems Mod. 1
Dispersion of main battery
-7%
Torpedo tubes traverse speed
+20%
Secondary Battery firing range
+5%
Dispersion of secondary battery
-5%
Slot
2
Propulsion Mod. 2
Time taking to reach full power when accelerating
-50%
Slot
3
Concealment Systems Mod. 1
Detectability range
-10%
Incoming fire dispersion
+5%
Slot
4
Main Battery Mod. 3
Main battery reload time
-12%
Main battery traverse speed
+13%
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Takeo Kurita

Base Trait

The Quickening
Engine Boost reload time
-6%

Skills

Observant Rage
Reload time of destroyer's main guns
-8%
Torpedo detectability range
+15%
Rudder shift time
+10%
Look at Me Now
Sea detectability range
-6%
A Thousand Cuts
Reload time of destroyer's main guns
-8%
Reload time of secondary battery
-8%
Smoke on the Water
Smoke screen dispersion time
+8%
Smoke screen deployment time
+8%
Unstoppable
Passive – Engine repair time
-15%
Active – Damage Control Party reload time
-50% (7.5 km)
Aiming Systems Mod. 1
Dispersion of main battery
-7%
Torpedo tubes traverse speed
+20%
Secondary Battery firing range
+5%
Dispersion of secondary battery
-5%
Propulsion Mod. 2
Time taking to reach full power when accelerating
-50%
Concealment Systems Mod. 1
Detectability range
-10%
Incoming fire dispersion
+5%
Main Battery Mod. 3
Main battery reload time
-12%
Main battery traverse speed
+13%

Inspirations

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Results

Excuse our mess
Build stats will be back shortly.
Max Salvo
-
RPM
Alpha Strike
DPM
Fire/Salvo Chance
Torp Reaction Time

Survivability

Hit Points
-
-
-
Armor
-
-
-
Torpedo Reduction
-
-
-

Armament

Main Battery
Firing Range
-
-
-
Reload Time
-
-
180º Turn Time
-
-
HE Max Damage
-
-
Fire Chance
-
-
AP Max Damage
-
-
Torpedoes
Reload Time
-
-
Max Damage
-
-
Detectability Range
-
-
Range
-
-
Speed
-
-
Secondary Battery 1
Firing Range
-
-
Reload Time
-
-
Max Damage
-
-
Fire Chance
-
-
Secondary Battery 2
Firing Range
-
-
Reload Time
-
-
Max Damage
-
-
Fire Chance
-
-

Maneuverability

Max Speed
-
-
Rudder Shift Time
-
-

Concealment

Sea
-
-
Air
-
-

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